hopr37's Forum Posts

  • thanks for the reply. I'll let you know how it turns out

  • I would rather do a private pm if you don't mind.

    I am having 2 issues.

    1.

    I have an animation that plays twice at the beginning of my project. Not sure why.

    2.

    I don't know how to put in a start button that needs to be pressed before the actual game starts.

  • At the beginning of my project, the animation plays twice. It never happens after that. Can anyone tell me why?

    Also, I cannot for the life of me figure out how to add a start button that the player has to hit BEFORE the actual game begins.

    Below is a link to my capx file.

    I'm sure the 19 people that have downloaded could let me know.

  • bumpity bump..anyone?

  • In an original simon says type game, the computer would generate a random sequence of ( as an example), blue, red, red, yellow.

    The player would then have to click the button(s) that followed the same sequence. Blue button, red button,red button,yellow button.

    What I would like to do is instead of the player having those buttons available immediately, that, after the computer plays it's sequence, the program would pop up a random order of the colors that make up the sequence.

    Does that make sense?

    Thanks

  • Thank you so much. I will look and see what I can do with it. Thanks again

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  • please? anyone? Just point me to an example. Doesn't even have to be that elaborate. Mainly I need to know how to have an object do something and then the user has to do the same thing.

    I've looked at a simon says example but in that example there is nothing movable. It's just buttons that light up and then you follow what it does. ( Just like a real simon says) But I don't know how to transform that into a graphic that changes into something else.

  • As with a simon says game. You usually have colored blocks or a sequence of sounds and the user would have to recreate the exact same sequence to advance to the next round.

    What I would like to do is take that concept but replace the sounds with a sequence of changing pictures.

    For instance. I have a guy that kicks his leg up. I want the sprite to kick his leg up and then the user would have to choose a button that also makes the sprite kicks it's leg up. ( I would have a set number of buttons sort of labeled "high kick", "low kick", "high punch", low punch")

    So when the sprite randomly does a high kick then the user would have to hit the button that says high kick. Then the sprite would do a high kick and follow with a low punch. So the user would have to do hit the high kick button and then the low punch button..

    Does that make sence?