hopr37's Forum Posts

  • perfect. thanks

  • I have a pointer that has drag drop associated with it.

    While moving it around, I wish to have my barrel follow the pointer.

    I've tried pin action but that doesn't work.

    any suggestions?

    ugly graphic of what I mean

    db.tt/rMdzGsfP

  • I got it to work by moving system create objects to the bottom...

    you have 2 nuetral4 side by side on the bottom.

    The very bottom one will not work but if you point the other one, it will

    the cyan one has a 1 for health to start with. Changed that to 10 so at least now the green one can kill it and make it change

    That's all the time I have right now

  • Got it figured out.

    had to leave "system timer <= 0" on the main event sheet

    and then have the rest of it on a seperate event sheet.

    seems to work

  • it's something with timer <- 0. If I disable that in my main event sheet, i get the same effect.

    I just don't understand why it would not screw up if it's on my main event sheet but screws up when it's on a seperate event sheet.

  • yea, this is what it looks like when I include a timer event sheet

    Keep in mind that if this same information is included on my main event sheet, this doesn't happen.

    The graphic is just a place holder so you can see what is happening

    db.tt/2dz7P6ea

  • I have a timer in my main event sheet that, when triggered, causes various sprites to appear and disappear. Working as intended.

    However, just to make things a little cleaner on my main event sheet I created a new event sheet with the timer information. I included this event sheet to my main event sheet.

    What is happening is that no matter where I place the included event sheet, my sprites are going crazy appearing and disappearing so fast that it looks like there is no timer at all.

    Can a timer work this way?

    This is what I have in my main event sheet and then created a seperate event sheet with the same information and then did an "include event sheet" onot my main one.

    ( yes, I disabled my timer info on the main sheet)

    dl.dropboxusercontent.com/u/273071520/timer.png

  • I moved all your "system create object" to the bottom instead of having them at the top

  • Thank you

  • emoaeden: yes. That's what I'm looking for. Thank you

    and thanks for the other replies

    However, what is determining why the sprite goes in front of only that particular tile?

    I see you have blend mode on the sprite but how does it determine when to go in fron tof and in back of the tiles?

    Edit: Never mind. I see you changed the xorder of the tiles..

    Nice..thanks you

  • project includes windows and doors.

    Is it possible to have a sprite half-way inside the window and halfway outside of it?

    I can only get either my sprites to be behind the background or in front of it.

    The effect I'm looking for is to have a sprite (person) sticking their head out a window.

  • if I try to duplicate what you have, I'm getting syntax errors.

    Disregard. I got it..thanks for the help

  • I have no idea what you mean. Typing that makes no difference. and what do you mean change the image points? I'm pretty new

  • bumpity bump?

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  • duh

    dl.dropboxusercontent.com/u/273071520/help.capx

    I'm thinking it has something to do with the BBox sections...