Highimpact's Forum Posts

  • and Might I say, You guys are on Construct crack. Seriously, I didnt think much of bones but now i've played with it a bit I just realized you can make a lot of nice fluid animations and things with it. Im in shock and awe, shock.... and... awe.... /clap for developement team. Im donating as soon as I can get a debit card and a paypal account. No really, SHOCK AND AWE

  • It would also be interesting to see what your students have came up with. Probably more than I could conjure

  • ok thanks for the advice

  • I would love to see this update, but for some reason the link is giving me a 404 error. can you fix it?

  • hes using windows vista, just like me and he installed construct 98.3 to try and run my .cap but when he tries to open construct he gets the error:

    Error loading C:\Program Files\Scirra\Construct\Plugins\8DirMov.csx (998) - this plugin may not be available!

    the same error keeps popping up when he closes it and he has to CTRL+ALT+DEL to close construct. His Direct X is up to date I specifically told him to run the updater in the installation and he still gets the error.. What is DEP?

  • Error loading C:\Program Files\Scirra\Construct\Plugins\8DirMov.csx (998) - this plugin may not be available!

    Comes up when he tries to run my .cap with his construct 98.3. He cant seem to run any of my exes because he gets a direct X error, even tho its up to date. Anyone know what to do to fix this? I tried sending him both the 8dirmov plugins but they didnt help, same error. any help would be appreciated.

  • wow nice! Dang I wish I could program anything, I cant get past hello world code looks exactly like the example but doesnt have the same result

  • amazing just amazing

    the art style is awesome and the wolf is really fun to play as. the fighting is kinda wierd, can you kill the snake? I tried but nothing seem to happen. Really though, the animation for the wolf flows pretty well. Switching between battle is kind of annoying though. Maybe there should be just a normal mode which allows you to walk and eat and then a combat mode for running and fighting. the water weighing you down to the point where you have to shake it off to run was an interesting idea. Such a cool game. The ledge grabbing in the lower pits was kind of buggy though. Looking forward to another release of a bigger level that is more fun to explore.

  • It'll be done by 1.0, I'd imagine .

    CAUSE SCIRRA IS TEH SHIZNIT!

  • I wouldnt be affected. Ive fooled around with Directsound but If I actually try to make a game Im not going to put any sound in it till 1.0.

  • .< deadeye what a jokester

  • Woot! thanks ashley your the best!

  • Lets say I wanted to spawn a bunch of random Enemies from one sprite. If I put all of the Enemy sprites in the Enemies Family and then chose to spawn an Enemy Family every 1000 ms it is suppose to pick one of the enemies and create one every second right? well thats what I wish would happen for me, instead, nothing appears. If you have NO idea of what Im trying to do heres my .cap example =>http://highimpact.sitesled.com/randomspawn.cap

  • Oh, my, god.. Rpg tileset movement? reproductions of Phantasy Star anyone? I think so. Great build guys, please go take a break or something.

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  • ok, I apologize. When I get the time Ill try to make a reproduction. Thanks for looking at it.