Blah, always problems with a huge new build.
Okay, delete/edit action muddled up is fixed, and creating objects by index now has a correct offset (it was off by one).
I can't reproduce any custom family issue however; is there any extra steps needed in that one?
There'll be a new 0.98 tonight to fix those two issues above, and hopefully that's the end of the new introduced problems. Post quickly if there's other teething ones.
Bone movement behavior problems that are known of
- Clicking animation/resource properties will get you stuck in the editor
- Hitting delete while editing a limb will remove it and cause a crash exiting the bone editor
Any others there? These probably won't be fixed till 0.98.2, but both can safely and easily be avoided so it's not really a problem.