Highimpact's Forum Posts

  • I like the background graphics, as for the player sprite, I dont know. I have no idea what he is.. some purple thing? anyway yeah the ground and the trees, clouds and mountains look great. Its kinda fun but I kinda lose my edge when I have to start ALLL the way back at the beginning

  • Windmills of doom!!!

  • Windmill traps !!!

  • I second this request I dont really like the new way i see no way how this is better thanbefore.

  • yeah ive been working on a platformer and ive found that having seperate bone movements makes it alot easier.

  • yeah I restarted my comp and it fixed it. Im not sure what happened I left my computer for awhile with only MSN and a folder open and when I came back and started Construct it wierded out. Strange.

  • Not quite sure why, but when I try to scroll around in the layout editor by grabbing the scroll bars and pulling, it doesnt do anything. It wont work with an old or a new .cap i can click next to the bars and the game scrolls but dragging it doesnt work. Any thoughts to whats up?

  • um.. I failed French twice in highschool? yeah Im an expert

  • Yeah me too. I want to go to ITT but dont have the money and the capacity to have a job and go to school.

  • ah ok, thanks david, I completely forgot I had left that in there!

  • K I redownloaded and played it. I find it really fun regardless of all the little bugs, for example if you just pull the bottom of the tree off a little and then pull it away the tree will not sway and you cant get through. Kind of wierd. The deer stalking thing is pretty cool. You are right getting a bunny would be super hard, I would like to see how that works in another demo. It is kinda hard to get back on shore from the water, its do-able though. Maybe in the game you can eventually get a wolf pup and have to ****** it on your back or something that would be interesting. Just dont make him fall off like baby mario, that game was so annoying. The wall jump is a bit wierd though. How about instead of a wall jump, make a double jump. The wall jump looks a bit odd and double jump would be much more normal looking than wall jump. The branch that hangs over the pit you need to jump on and over is a good idea. I could imagine stepping stones over a water fall where you have to jump from one to the next and avoid missing.

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  • Still like it XD I cant get past the tree though I pulled the bottom off and I couldn't go through the hole under the tree. If you are going to have a duel system maybe you can make it easier by having it automatically set the wolf's position the correct distance from the snake.

    its a very cool game cant wait till you finish it! Get your students interested! I want to see a demo of one of their games.

  • http://highimpact.sitesled.com/bonetest.cap

    ok so I Edited a contra 3 sprite and tried to fool around with bones and make something out of it. I made a slashing animation for my character but it fails, ********* He brings up his sword past his head and before he slashes downward it points diagonally in an odd direction and then procedes as normal. Glitch? or did I do something wrong?

  • Ok thanks for the consideration though

  • Im happy enough for the addition of being able to randomly spawn a family object. I have an idea though. Why not be able to make some parts of a family spawn more than others? for example: Objects A, B, and C are in a family.

    ---Bullet collides with Wall- Spawn Object Family- 50% Object A 30% object B 20%object C.

    donno if this would be hard to add or if its even a priority just thought it might be a good Idea.