Haematite's Forum Posts

  • Thanks =) Unfortunately my characters are set up to use platform behaviour and, after a quick test, physics and platforms behaviour do not play well together! Shame though, as that's the exact sort of behaviour I need, just for platform =/

    Any other suggestions?

  • I've run into a problem with my game design, I need a block which is solid for only certain characters. So one character can jump on it, whilst the other character can just go through it.

    I partly did this by just disabling/enabling the solid property of the block using detectors on the characters, however this doesn't work very well if both characters collide with the block.

    Can anybody think of a better way of doing this? A bit stumped myself!

  • Nice, good so far, played up to the last level! Love to see where you're going with this; also really like the idea of having to turn on some lights to see where you're going.

    One suggestion that you don't have to take into account is maybe making the players view slightly further in front of him? But keep the same distance around him =)

    But yeah, well done so far!

  • Ah, great games in this Humble Bundle! ReTweeted =)

  • Thanks for sharing, your game was definitely one of my favourites in the competition!

  • What I do is have a currentlevel variable and a highestlevel variable.

    The current level is the one they're currently on, the highest level is the highest level they've unlocked (I set currentlevel when they choose a level).

    At the end of the level I just do if(Currentlevel = highestlevel) then {add 1 to highest level).

  • No idea how I missed this before, but wow, really looking forward to any progress you make with this. Best of luck!

  • Gets to work making 'Chocolate Wagon Bandits' =P

  • Thanks guys =)

    Xavier seem to be perfect to me, it's the method I use to save data on each level in my game 'Fred' and haven't encountered any problems yet!

  • Takes me about a week to come up with a good idea, so probably won't unless inspiration strikes when they announce the theme!

  • Runs fine for me, was getting 60fps in firefox when I was in powersaver using my integrated card, so should be ok =)

    Looks nice btw, I'd like to see where you're going with this.

  • Try download the latest beta instead.

    I think you need the latest beta, rather than lastest stable version to upload to the arcade.

  • I've always had this problem as well for some reason and have been unable to fix it by setting it to point/pixel rounding on.

    I just changed each of the backgrounds it affected by adding a couple of transparent rows of pixels at the botttom/top which works pretty well.

  • There only has to be at least one instance of each object in the entire game, not in each layout =)

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  • Haha, made me laugh, good work