Haematite's Forum Posts

  • Oh wow, looks very nice!!

  • Worked perfectly for me on Win7 64bit, didn't notice any transparency issues either. Used up about 20% CPU, which sounds about right to me, so it looks promising overall!

  • Awesome! Good luck Everyone! =)

  • Good luck everybody in the competition today! =)

  • I like it good concept!

    I did also find I sometimes got stuck in the platforms though, and was also moving it bit by bit to move myself up =P

    Regarding controls, I think the keyboard plus mouse is fine, except for having to press 'Enter' for the next level as having to take my hand off the mouse is slightly annoying =)

  • I like the idea! One suggestion I have though is to make the non-active colour change opacity, would make it slightly clearer which colour is active =)

  • I had the same problem yesterday when attempting to update my game. I assumed it had just completely failed but it now says that I need to wait for my last update to be approved, which may be a problem if it didn't go through properly!

  • I'm 20, studying Psychology in Exeter, UK. I found Construct about 5 or so years ago when I'd been playing around with MMF and noticed that there was an open source alternative. Since then I've learned VB.net and C# and developed some software, as well as improving my graphical capabilities somewhat.

    Then a few months ago I was wondering what had ever happened to Construct and found out that there was now a Construct 2 devoted to HTML5; what could I do but support it? ;)

  • Look forward to the update! Hoepfully I'll have time to update my game if I need to =)

  • Thanks =)

  • Nice tool. For laptops with Nividia Optimus Technology though such as mine it only detects the dedicated card (GeoForce GT540M), not the integrated card (Intel HD 3000) which is used for browser based games unless you otherwise specify.

    Probably not a huge problem as any laptops with that are fairly recent and can run html5 very well, even with the integrated card, but figured you should know =)

    Edit: This is running Windows 7 64bit

  • Can confirm the same problem here

  • You're welcome =) Glad you've managed to get it working, this way does save a lot of effort!

  • Ok, let me know if it does't work for some reason!

    And indeed, it would be exactly the same except for the adding =)

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  • In your case it would be:

    Ball on collison with goal --> * Add 1 to LevelLayout

                                    * Go to layout - "Level" & LevelLayout

    If that doesn't make sense I can make you a capx if I have time =)