Haematite's Forum Posts

  • Anybody? Really struggling with this =/

  • I've been having some trouble making an object hug the inside of the wall flawlessly.

    At the minute I have it moving whilst overlapping the side/floor, then changing direction when it collides with a wall, or when it's not overlapping.

    It works fairly well, but every so often it gets stuck, was wondering whether anybody knew of a better way of doing it?

    Here's the html

    Here's the CAPX

    Thanks in advance =)

  • Seems like it might be useful, thanks!

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  • This will be very useful, thank you!

  • Just listened to some of your songs, they're good! What do you use to make these soundtracks by the way, if you don't mind me asking? As I'm trying to get into composition for my game and would appreciate a shove in the right direction! =)

  • Hmm,same. For now I'm changing everything to right-click instead, but it's still slightly annoying.

  • Ah, had a brief look through the bug list and couldn't find it, my bad!

  • I've found a bug that appears to occur in Chrome, but not firefox.

    When you have an object that has been assigned platform behaviour, then click with the left mouse button at exactly the same time as pressing one of the movement arrow keys then the object will keep moving indefinitely until you press the arrow key again.

    Bit of a precise bug this, but quite frustrating =P

    Here is a capx showing an example:

    ChromePlatformBug.capx

    Should also note that I couldn't see any errors in the console window for chrome =)

  • Ah, ok, thank you. I shall eagerly await this update then! =)

  • Hi, bought Construct2 a couple of days ago and must say it is great!

    However, I was wondering whether it is possible to detect if one object (in this case an arrow) collides with any of my other objects (such as the various scenery tiles) using just one expression?

    e.g. IF (Arrow) Collides with (Any Object) on Layer0.

    Doesn't matter if not as I can just do it in separate expressions, but it would save a lot of time!

    Thank you =)