glerikud's Forum Posts

  • I'll guess you'll have to go the manual way. Set their initial value using a function and call that function whenever it's needed. Like when you are resetting the save.

  • You can't expect any sales, they just happen randomly. Although some users here say that there will be one for sure at christmas.

  • Great post

    +1

    Can't agree more.

  • i can only use it once for my game that i want to publish in playstore right?

    If you'll make any money with it. If it's a free game with no ads, no in-app purchases, etc. then it's a non-commercial project.

  • Interesting, the menu should work in Arcade as well. Did you export your project using the Scirra Arcade option? Can you also give a link to your arcade game?

  • newt Thanks.

  • dropbox.com/s/zmfsdv9kkg87ok4/mousehide.capx

    Thank you. I see you used every X seconds with different intervals to check the differences.

    But how do you compare the same variable with itself to see if it's decreasing or increasing?

  • newt , can you give an example on that with system compare?

    Audio time markers does sound helpful.

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  • Does it work while previewing using the editor? Also, without links to your game or a capx or even an image of your code, the community can't help you solve your problem.

  • I don't really understand anything from you answers, sorry. If you want to store user progress, localstorage is perfect for that.

  • As far as I know the engine will load the source image file into the memory regardless the size you set in the editor. So if you plan on saving resources your better option would be to resize all of your images in an image editor. However (since I'm not entirely sure about this) you might want to wait for an other developer to confirm this.

  • I'd do a few tests myself to see if it loads for the 1st time for me.

  • Take a look at this:

    http://seaquence.org/

    buildbox? Guys what we talking about?

    I just saw their site, and projects are very primitive. I didn't know how they build the complicated projects with only Drag and Drop manner, but for what I saw you don't have to use to much code in C2 too. The advantage of C2 is wide functionality, you can use plugins, you can use JS codes, you can make very complicated project with using arrays, AJAX, external JS etc

    And the price... It's really crazy... Almost a one hundred bucks per month (84 or 99)

    For this money, every month, you can buy some graphics assets, capx examples (for each of your target) or music, sounds etc

    Its almost the same as opening a premade demo template in construct and not being able to edit the logic - only change parameters and graphics.

    With construct2 you have the freedom to DESIGN the game yourself.

    Exactly my thoughts.

  • You might want to get a look on this topic: