In a project sometimes you start off using a common image size and a general plan. Whether you realize it or not, during the process of working on your project it will start communicating to you. It starts telling you to change certain things or to take things in a different direction, it is only limited to your ability to accomplish what is being asked. That being said...
I have plenty of objects that are 64x64 and after working for a while I realized it will look better if many objects were half the size. My question is does making an objects size smaller in Construct 2 using it's Common Properties take up more resources during game play than using a 3rd party image editor and saving 40+ images to half the size and putting them back into Construct 2? It normally wouldn't matter if it were a small game, but the game that is being made has a lot of potential to grow in a lot of different directions and I have to optimize everywhere. If it doesn't take up resources other than the extra kb from image size than I would like to save the time. Thanks in advance.