glerikud's Forum Posts

  • I'm glad I could help. Happy developing.

  • Thank you rexrainbow .

    why to care about them?

    Is that a serious question?

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  • +1 to defining the default properties. Could be nice to have in C3 but if the new editor will support plugins like one that could expand the features like this, that could be nice too.

    Why Scirra can't get any investment and hire more people. Maybe we can invest them with https://www.seedinvest.com or they can make a kickstarter for C3, if they don't have the capital for hiring.

    They did hire more people in the near past.

    You can also tell that the clickteam team seems to be adding more stuff similar to construct. So if ashley were to share stuff while clickteam is still developing its product, they might try to add those as well.

    Could be a possibility. Clickteam counts more people if I know right and therefore they could implement features faster than Scirra. So revealing features could cause damage to C3 in the long term.

  • Can you describe a small game you'd make for 20$? Also, you should answer the question about asset making (do you have to make them, or are they provided). I'm not trying to steal your work or anything, but we can tell you more solid things if we can get a grasp about how complex these game would be.

    Personally for 20$, I'd make a very simple game with minimal logic. And they could forget the .capx for that price. Just as tunepunk said, that's an insult. People who don't understand how software development works can easily offer way less money than they should. These people expect everything to come cheap and easy. I've had my fair share with customers like yours and my advices are:

    • Expect a lot more work than you'd think now.
    • Expect a lot of problems with the game.
    • Expect that the customer will complain.

    Unfortunately it's never as easy as just making the game (or app or website, etc.) and being done with it.

    Nobody should wait for C3 with the purchase. We still don't know anything about the release date. Be the case that you buy C2 today and C3 is released tomorrow. I think Scirra thinks for these users and will offer some method to sort possible situations like this out.

  • Great post. If you'd make a tutorial of it I think more users would find it.

    Edit: In my humble opinion, the workarounds should be included in the manual. Ashley I think it's important to keep the manual up to date with information like this to inform the developers about how they can make their game working in certain situations. I don't think that it's a good practice to have them dig through forum topics or find tutorials for things that they think should work out of the box. What do you think?

  • You can set the name of the new object before you add it right over the buttons in the New object window.

  • In theory you can publish a simple NW.js exported game to Steam (someone correct me if I'm wrong), but you won't be able to use the Steam API (overlay, achievements, etc.). For those, you'll need a Steam plugin. Go either with the experimental Greenworks (note that it's experimental) plugin: experimental-greenworks-plugin_t117833

    Or go with one of these paid plugins:

    https://www.scirra.com/store/construct2 ... basic-2546

    https://www.scirra.com/store/construct2 ... am4c2-2545

    You'll need to pay the Greenlight submission fee (one time payment for a developer account):

    http://store.steampowered.com/app/219820/

    After you are ready, you can set up a Greelight page and start gathering votes to be greenlit.

  • If C2 handles it as webpages do, there should be no limit. Read for more here: http://stackoverflow.com/questions/4276 ... wn-control

  • Babylon is more confusing for me since it has a different way of working with the 3d models, as simplicity and speed of scene assemble, Q3D takes the crown, however, performance wise, Babylon3D wins.

    The only "complicated" aspect of Babylon3D from my point of view, is that you need to build your entire game(models,scene etc) basically in Maya or Blender, then export that scene and call each object in C2. The update 0.3 made me more confused, i was thinking will be more like Q3D, but no, its the same as 0.2 just you can add C2 sprites, to act as placeholders, and use the C2 behaviors. Hopefully by the time of V1.0, there will be tutorials covering everything also.

    Cause ATM i have no idea what im doing.

    Thank you for the answer.

  • Just a quick question for those who tried this and Q3D as well. Does making simple 3D games is easier with Babylon3D than with Q3D? I heard that the latter made it very complicated, even more so than using a 3D engine.

  • Take your time Just let me know how that solution worked out for you.