glerikud's Forum Posts

  • What is "Webview?" the default browser I have on my CAPX file is Chrome. Should I switch to Default?

    It displays web pages to put it simply. Google the term to find more detailed information. Here's one link: https://developer.android.com/reference ... bView.html

  • If you made your game a while ago you should create a new XDK project with the selected "new Intel XDK format" on export.

    I agree. An official tutorial is necessary to help issues like this. It's easy for us who exported a couple of projects already, but I remember how confusing it was for me when I did it the first time.

  • Seriously, again? In this topic too?

  • im looking something like that example will be great

    The only example I was able to get a while back was this:

    https://dl.dropboxusercontent.com/u/166 ... eflip.capx

  • It more depends on the 'Instructor' to make it interested or boring, lesser depends on the software.

    So true. Thanks for the feedback.

  • It's a good idea, but we would only do this for C3 at this point.

    That would be fine. Please consider doing this if you have the time.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • That you can do a shorthand if's (condition ? result_if_true : result_if_false) in expressions. Somehow missed that in the manual

    I realized it after 2-3 years into C2. I filled out some programming test at the university and noticed this strange line. Turned out it's a common programming practice.

  • Something I like to see in C3 is the option to customize the shortcut keys.

    Normally I do not like the default settings, I want to have all access without moving the hand position on the keyboard.

    It would be a nice addition and should be easy to implement. So +1. Sometimes I also feel like I want to change some keys.

  • I only have android 4.5. I will try that Cocoon io .

    Then you'll have to make friends with the Chromium browser bundled with your game. This is the most efficient way of running HTML5 code as an app. I don't think that either of the options we listed in this topic will free your from that additional size. In 2016 that +20-30MB shouldn't be a problem. And if you target Android 5+ then the WebView is already on the phones, so your apps can be smaller.

  • Yes glerikud and thanks for your answer but I was also thinking about making a game template ready to be implemented in a game to help anyone with that task, what do you think about it?

    If you have the spare time, go for it. If you upload it to the tutorials I'm sure some devs will find it useful.

  • Well not much anyone can do without a glimpse of your code. You should provide a .capx file. I'm not saying that I'll definitely have time to look into it, but you increase the chance of getting help by providing a code example with the problem.

  • If you are creating 900 layouts for 900 questions you are definitely doing something wrong. You should work on the 1 layout solution.

    Storing 900 values in localstorage shouldn't run out of the space limit.

    >

    > > That's why I suggest that - if you want issues fixed quickly, going direct is the fastest way.

    > >

    > I understand your point, but there are the cases where those companies wouldn't take our reports as serious as yours.

    >

    Good developers respect a good bug report regardless of where it comes from. The important thing is the report is clear and identifies a real problem.

    That's true. But not every company consists of good developers. Also not everyone has the resources to respond to every bug report users file. But if a report came from another company (representing more users at once) it could weight more.

  • So if I get this right, you want to a create a custom control setting function for your game. Just get the keycode or pressed button (from a gamepad) using expressions and store the value in a variable. Then you can build up your system around these expressions.

    https://www.scirra.com/manual/113/keyboard

    https://www.scirra.com/manual/143/gamepad

    That's why I suggest that - if you want issues fixed quickly, going direct is the fastest way.

    I understand your point, but there are the cases where those companies wouldn't take our reports as serious as yours.