glerikud's Forum Posts

  • It loads just fine for me in the newest Opera on Windows 10.

  • Thanks for the info.

  • +1, would be very useful.

    Hey, I'm popular!

    Seriously though, what is the reason anyone would copy/paste posts? I mean, it's not hard to quote and agree to something if they really give a hoot.

    Bots, bots everywhere.

  • Thanks for the nudge in the right direction.

    You're welcome, and I'm sorry for not thinking about the one digit percentages. It just slipped through my mind.

  • You might be looking for something like that:

    example_variable=0.2334

    Set text: left(example_variable*100,4)&"%"

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  • I just tested it in the latest Opera (exported with r237), opened my game, killed the wifi, refreshed a few times and it works like a charm.

    Ashley - Best decision.

    +1

  • I didn't know about Discord before. And as far as I see it's currently the best voip/chat software for groups. Joined the C2 chat.

  • glerikud

    Thanks you so much !! ou're the best ! I was so obsessed by the touch action that I completly forgot to check the rest of the code.

    You're welcome. Happy developing.

  • It seems like it on registers the on touched trigger while playing it on a phone and ignores the Is in touch event.

    Edit:

    Nope, the problem was that you used Mouse.X and Mouse.Y in your expression. And since touch devices like phones don't have mouses it couldn't get it's coordinates. Replacing those with Touch.X and Touch.Y solves the problem. Here's a fixed version: https://dl.dropboxusercontent.com/u/166 ... wPath.capx

  • It was suggested before. In my opinion Scirra needs to update it's website to showcase more games made with it. And I'm not saying this to promote those games, but to show what can be done with this engine. I don't think that they should wait for C3 to redesign parts of the website.

  • Wow!

    I didn't know you could compare two values! This helped me a lot, thanks!

    You're welcome. Good luck to your project.

  • I honestly doubt that the browser vendors are at fault here, as far as I know other engines which also use HTML5 as their back-end, already have systems for advanced memory management. I'd rather think that this is something related to C2 not being capable of doing it.

    We never really got a set in stone answer for this one I think.

    I believe that Ashley once said something about unloading audio (?) from memory, either way my hopes towards the implementation of a system like this for C2 are pretty low.

    I just wanted to point out that there is nothing wrong with the current system, It's just that some advanced (or mobile) games tend to suffer from performance issues and I think that this might be a good workaround.

    I sincerely hope that you are right and nothing prevents Scirra to implement this feature. As I said it was requested by many developers in numerous topics and it's also one of my most anticipated features. But I don't want to turn this topic into a "C3 feature request" topic.

  • Here's an example for you:

    https://dl.dropboxusercontent.com/u/166 ... _by_3.capx