I don't think that you can release something that can bypass the license limitations. However, I like your project, and I wish you good luck for this ambitious hobby.
1 and 5 are two of the features I'd also love to see.
1 question out, 4 left Perhaps we should make an faq on the first post of the thread. Thats what clickteam users did with fusion 3
1 question out, 4 left
Perhaps we should make an faq on the first post of the thread. Thats what clickteam users did with fusion 3
Great idea. Here are my first question-answer pairs if bilgekaan agrees to update the first post.
These are just the ones that came to my mind in a hurry.
i saw this in another forum of a different engine but sounds a really good idea (to me of course). is it possible construct 3 to be also like a plugin in another engine? i mean for example to bring your editor and event system like a plugin in unity and only for 2d.
C3 will be a standalone editor, not a plugin. I think Ashley wrote that in this topic to answer similar questions.
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Sry, but i don't think construct 2 could handle a game like that. With so many particles and effects and player animations... and still high fps... just in my dreams LOL
Well, despite what you think, Klang was made in Construct 2.
If I were you, I'd make a prototype based on Triforce 's suggestion and tilting your phone to walk left or right to see how it feels to play.
I don't really understand your question. Do you want to copy a game? Or do you want to find a good beginner's example?
Thank your for the usual summary post. I always find things in it that I missed.
Jumping should be triggered, not called by an event that can be true continuously. Try using "On tap" or "On any touch start" trigger events.
Thank you both for this interview. It was great to read.
Right hand click on the event group scroll down to collapse all....also ..read the manual
True, but you still can't collapse all events with sub-events as far as I know.
Thanks for your hard work. Again. And again.
Provide a .capx with the problem, so we can take a look at your problem directly.
I don't think that would be a problem. But why would you need such size for the margin?
If I'm right, those should be triggered if you drop the internet connection during gameplay or if you connect. It should work if your are un- and replugging your network cable while running the game. I don't know however if it works while previewing or you'll have to upload your project to a host.