gfigueroa's Forum Posts

  • DialgaBrite Why is not as good as you expected? There isn't too much information about what it brings, but I was looking into buying it

  • roro The collision box under the animation section should allow you to indicate the parts that will be in the collision.

  • Hi RamPackWobble , LittleStain sorry to bother again!!!!!

    I thought it was going to be relatively easy, but I think I'm missing something.

    I'm trying to figure out the amount of boxes on top of the red one at any given moment. For this I tried to consider that Physics Velocity on Y should be 0 and it should be located at an Y <= 362 (red box estimated height). To avoid counting the boxes that are not on top of the red, I destroy them when they touch the immovable object.

    The count display is 1 at all times, I would expect to get a 2 and 3 and so on if I get more boxes on top. I would expect to get a 2 if I had 3 and lost one. etc...

    • Should I use UID per each Sprite?
    • Any idea of how can I determine that they are all above the red one?

    I kept reading the manual and looking into this the whole day, so after trying multiples approaches (none successfully), I decided to ask again

    Thanks again for any idea/suggestion or help.

  • 7Soul beautiful!!!!!

  • mvandrei it is similar to the helicopter example in C2.

  • RamPackWobble that is amazing! only 2 lines of events???? Wow! Amazing!!! Thanks so much!!!! I will keep looking into it...

    LittleStain thanks so much also for all the support!!! and tips...

  • I'm not stepping into the discussion, because I do not have enough knowledge... but...

    katzin do not worry about the issue with mobile, you should be fine ... We have release over 20 games for windows phone which the performance is fine. The only issues we had experienced were related to the high usage of graphics (which tends to break low end phones with 512 MB or less). We also stayed away from particles, which slows down the game. We usually adapt and test on low end devices (and some high end), if the performance is not good/acceptable, then we looked into the details.

    Like I said, the only issues have been related to particle systems (a lot of them), so we used sprites/static images and it worked perfectly fine.

    Good luck with your game!

  • Sounds like a great idea!!!

  • LittleStain I tried using the limited joint, but there is a weird behavior happening. After a little bit, the shape gets stuck in the air. Besides, I have not been able to figure out the speed enough to break the joint (I thought that limited by the angle should allow me to break it without having to code the speed). Any suggestion or tutorial that you would recommend? I read all the documentation from Ashley in regards to physics, torque and everything else.

    Thanks

    New capx https://dl.dropboxusercontent.com/u/19421237/TestFriction2.capx

  • there are some issues in the code.

    You are not using the webstorage correctly. You also placed a Set Highscore to Highscore, therefore, and you defined highscore=0 ... so you will always have highscore as 0.

    Another thing is that the order of execution does matter. When you die, you reset the global immediately... instead, you should have the webstorage (as step 3 below) and then reset the variables and layout. If not, you are just resetting and saving the highscore as 0.

    1. Try this, use " " for all highscore value

    2. On the start layout -> Webstorage -> Local key "highscore" exists | System -> Set highscore to WebStoreage.localValue("highscore")

    3. On comparing the distance, webstorage-> set local key "highscore" to totaldistance

    That worked on the mini test I did.

  • LittleStain thank you!!!! Will look into it!!

  • Hi,

    I want to use physics to have an object falling into another one and when I move the one at the bottom (receiver), then it will move the ones on top. I try playing with the friction, assuming that if the friction at the bottom object is higher, the objects on top would stick to it (unless I move it very fast), but it didn't work.

    Can anyone point me in the right direction? Is not physics what I need? (I was thinking about PIN behavior, but I do want the object to fall if you move too fast).

    Here's the capx: https://dl.dropboxusercontent.com/u/19421237/TestFriction.capx

    Thanks!!!!!

  • You do not need to place a full capx with your whole game and art, you can just reproduce the lines of code in an example (especially if you used a template), just put placeholders like boxes. If not, then, can you at least place an image of the section where you are evaluating the high score? I followed the tutorial and it works fine for a runner. It is really hard to review/help with something without seeing the code (too many assumptions have to be made...).

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  • bremen haven't looked into it yet, I was out of town at GDC

    juannn91 the tutorial is for iOS with CoconJS... do you know how to adapt it for WP or Android?

  • stctr just published a tutorial for Facebook... I will look into it and let you know if it worked <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    https://www.scirra.com/tutorials/908/fa ... button-php