gfigueroa's Forum Posts

  • makotto thank you!!! I did that, but your solution provided me with an idea and I solved the issue!!!

    Just for everybody else to know, in case you face the same issue, you need to associate your game with the developer, through right click on the project under the solution window and selecting Store -> Associate app with the Store and later you also need to delete the name_temporarykey.pfx NO the Storekey.pfx

    Thanks!!!!

  • Hi!

    I have been trying to release a game for Windows 8 for the first time... without success so far. I read all the tutorials around that and I'm still finding that I'm missing something.

    I followed the instructions by Ashley, I created the app for Windows 8 and I was able to test it in my pc (Win 8.1 Pro) and it worked.

    I followed the steps by keatingb and whenever I'm running the Windows App Certification Kit 3.1, the Overall result is FAILED.

    I changed all the graphics and logos required, completed the information, etc.

    I ran the test with all the options selected and get multiple issues like:

    App manifest compliance test

    FAILED

    App manifest

    Error Found: The app manifest test detected the following errors:

    Impact if not fixed: Apps that violate the Windows Store certification requirements can�t be submitted to the Windows Store.

    How to fix: App manifest must include valid entries for all required fields, please modify the manifest entries listed above. See link below for more information:

    Certification requirements

    All the errors are located here:

    Certification failed

    What I'm doing wrong?

    PS. I tested with minify and non minify script option selected.

    Thanks!!!

  • rexrainbow

    I was able to fix it grouping everything that was not working and setting up the group to deactivate whenever I press the Pause key.

    :)

  • rexrainbow hi, in your experience is there anytime that even if the set timescale is in 0, everything keeps working?

    I used the plugin before and it worked perfectly. I'm using it again, but is not stopping animations, spawns, movement, etc. I had to place an additional condition on the spawn and keyboard in order to get the PAUSE, which says If not in Pause. Example:

    Keyboard->Right arrow is down & PausePlugin not is pause

    -> Simulate Platform pressing Right

    If I just place

    Keyboard->Right arrow is down

    -> Simulate Platform pressing Right

    It doesn't work. Any idea? :)

    Thanks!!!!

  • Added the correct .capxjumper.capx

    I believe the issue is with the viewport (values are showing me that they start at 800), but I was not able to find a tutorial looking just by viewport.

  • ALLMarkMade sorry, I may not understand exactly the idea. Do you want to stop the spawning and then what do you want with the actual enemies that were there, you want them there for the next wave or you want them destroyed?

  • ALLMarkMade I did something similar, I setup the Pause button and if the LAYER for the intro is visible, set PAUSE state to Pause, this will stop the creation of spawns. It did work for me, my "intro" page was actually an in-game tutorial and in that way I was able to control the spawns until the player decided to press a key.

  • BACLog That is awesome, I will try to work on this during my free time and upload the capx :)

  • Hi, I'm new here, but I'm having fun. I completed a couple of tutorials so far and everything goes well.

    I was looking into the code from the jumper and I have been trying to set it up as 1920x1080, but I have not been able to figure it out why the actual platform is appearing in the middle (must be something very obvious). I already changed the values in Project and in the Layout.

    Another question... I keep reading about setting up a 16:9 resolution. A read on a tutorial to avoid designing for a resolution, instead design for a ratio. However, C2 does require a resolution, correct? Should I use 1920x1080, so if it is lower, the image should shrink? or should I use a lower resolution with 2x size of assets?

    Here's the jumper .capx

    Thanks!!!

  • Hi wakkodrummer you could give it a look at the following Pause Plugin by Rex Rainbow, it did work fine for me.

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  • I tried with Dropbox, but appears the logo of construct 2 and that's it :( nothing else... all pitch black... :)

    EDIT:

    I was able to play, it was nice and it feels good. I played it in Chrome, but not in IE 11, which gives me a black screen.

  • BACLog ...it is simple AWESOME! I will look into the code in detail, I really like the feeling of the game and the movement, it was like Megaman all over again! :)

    did you ever finished the Megaman engine? I tried to look at the link but it was empty. (I know this trail is "old")

  • ALLMarkMade which option you do not see? If it is the Every X seconds, that is under System -> Time -> the option on the right says Every X seconds, you will have to enter a value or formula.

    Hope this helps. I do not know why the Pause plugin did not work. Where you able to download and test the .capx example from the plugin?

  • I figure it out, it was my file and the app I was using. Sorry!

  • rexrainbow Is this plugin still being used?

    I clicked on the link and I downloaded a .7z but when I tried to open it, I received a WindowsRT error pointer. (I have been able to open other .7z)

    Thanks,