gfigueroa's Forum Posts

  • ALLMarkMade You can use the Pause plugin by Rexrainbow... check this Pause plugin link

  • ramones That's awesome! I just changed it to Key pressed, On Mouse Click, On Touch Start... and it worked! Thanks for your help!!!!

  • Hi,

    I have a layer 1 that I want to be visible when the player has not seen the tutorial at least 1 time. I'm able to show it, but I also want it to disappear whenever you click anything.

    My problem is that from my previous layout (Main Menu) to the game layout(Level), the system counts any click as part of the "On any click" statement and then the tutorial is being showed for a millisecond.

    Is there any way to tell the system to start considering the "Any click" or "Any key pressed" associated to a particular layout, like Level, and not anywhere else?

    The condition was placed on the Level layout as

    Layer 1 is visible ->

    On any key released:

    Set layer 1 to Invisible -- Tutorial layer is 1

    Set TutorialViewed to 1 -- So I know that the tutorial was viewed once

    in-game capx

    Any help would be great!!! Thanks!!!

  • You can also give it a look at this tutorial

  • Hi all,

    Worms Vs Bees has been released into the Windows Phone store :) (Trying to revive this thread)

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  • kenhes I coded the Ads directly in Visual Studio, I was not able to use the plugin (it would not display the ads at all). You used the plugin and it worked? For windows 8 or 8.1? Thanks

  • kenhes, how did you create the destroy with an in-app purchase? I was looking exactly that in the forums... Could you share the idea behind?

    Thanks!

  • kenhes Did this ever work? Were you able to make? I was wondering the same.

  • thehen Thanks so much for giving it a look!!!!

    JunoNgx thanks, at least I was able to confirm that Phonegap and CocoonJS are not perfect tools... The game works perfectly fine on the web, and thanks to thehen, now it will work perfect on WP8. Do you have any preference in regards to Android? What about XDK ?

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  • JunoNgx how did you export it to Android? My code is working fine in html5 / windows phone (except with an issue with the pause / silence music)... However, when I tried using cocoonjs or phone gap it does not export it right. Did you code special instructions for Android? :)

  • Thanks szymek... No black screen, it does load the game and it freezes after some seconds. It does work perfectly fine on a windows phone. Besides that, how can I set it up for portrait only with cocoonjs... It does transform the file as landscape... Thanks again

  • I have been trying to use CocoonJS. I was able to release my game in Windows Phone without any issue. I was trying to use the same code (which works in HTML5) to release it for Android / iOS. I tried CocoonJS with a HTC Vivid with Ice Cream and the game crashes right away. :(

    I read a lot of info and also tried with PhoneGap. No luck. Any other idea? I haven't tried yet with XDK.

    Thanks

  • thehen PM sent... Thanks!!! <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Hi thehen!

    First of all, it is a great plugin and tutorial... I was able to accomplished almost everything.

    On my game I setup a PAUSE button using a plugin for PAUSE. I also "coded" one Silent Music without any plugin. Both work great on Chrome, but whenever I tried to use them at my W8phone it does Pause but the music still continues, even if I placed a condition:

    On Touched Music -> WindowsPhone Stop All Music

    Any idea how can I pause the music?

    Thanks!!!!