gfigueroa's Forum Posts

  • Hi BluePhaze how are you placing the ads in the Visual Studio project? I was able to make it for Windows 8 without any issues, but I have not been able to figure it out for Windows Phone.

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  • GameThirsty Thanks!!!! I will give it a try!!!!! :D

  • Hi,

    If I ran the game in Chrome, everything looks fine and the screen size is working fine.

    <img src="https://dl.dropboxusercontent.com/u/19421237/Chrome.png" border="0" />

    If I ran it in IE, the proportions are not correct.

    <img src="https://dl.dropboxusercontent.com/u/19421237/IE.png" border="0" />

    Does anyone know how to fix this? I was using WindowsHeight and WindowsWidth.

    Thanks!!!

  • philx I will post a capx as soon as possible :) Thanks

    I have been using 16:9 because it fits the dimensions of the screen. I have been using 1920x1080. More than being concerned on the graphics size, I have the issue with the sound compression for Windows Phone, so the files gets bigger because of the WAV file (I'm using Henry's (thehen) Plugin

  • awesome, I will look into that behavior!!! Thanks so much!!!

  • philx that is great, it does work awesome. I do have a couple of questions:

    • If I understand correctly, they "teleport" to the location of the touch, because of the event 5 Touch.XForID(player1ID), how can I set it up so the they will move with your finger and not jump.
    • Do you know, or have an idea, on how to apply this to objects being generated randomly? In the example, the player is always there and it does not get generated again. I'm thinking that it should be a way to track the new generated object like UID.

    Thanks again!!!

    it would be also great if you know, or have an idea for this :)

    Thanks!

  • philx Thanks for answering!

    I'm using the following code:

    Touch -> Is touching PLAYER | PLAYER -> Set position to (Touch.X, Touch.Y)

    This works great if you only have a Spidy (aka PLAYER) on the screen. If the user touches one and hold it, then if another PLAYER appears, and the user touches it, then it gets teleported to Touch.X, Touch.Y...

    I will check the links philx placed there and see if I can understand how to make it work properly.

  • Hi!

    I developed a game that works fine on the windows 8 pc (Saving Spidy), this game requires you to save all the spiders from a cauldron at the bottom of the level, dragging them towards caves on both sides of the level.

    When I ported to the WP, I noticed that it reacts weird when I'm touching a spider and another one appears and I tried to touch it with another finger.

    I believe it is because I may be using Touch.X, Touch.Y

    Any idea how can I associate a touch location to a finger, so I can drag 2 spiders in different sides of the screen, at the same time to different places?

    Thanks!!!

  • Hi smitchell did you ever create a little capx with FB functionality? I have been looking into the manual, but maybe I missed a tutorial... any recommendations on how to learn the integration with FB (besides the Manual)?

    I want to check how to publish xxx friend beat your score in yyy game, invitations to your game from other friends in FB, login with your FB account to post your score, etc... and similar things that you can do with opengraph in FB.

    is this feasible with the FB functionality out of the box in C2 or should I start thinking about a plugin?

    Thanks

  • BluePhaze Thanks!!! Will give it a try!

  • Hi!!!!

    I wanted to share the latest free game that I released into the Windows 8 store: Goodbye Bomb

    Please let me know if you have suggestions for the next levels :) and any feedback... Thanks!!!

    Some screenshots:

    <img src="https://dl.dropboxusercontent.com/u/19421237/screenshot_gb1.png" border="0">

    <img src="https://dl.dropboxusercontent.com/u/19421237/Screenshot_GB2.png" border="0">

    <img src="https://dl.dropboxusercontent.com/u/19421237/screenshot_GB3.png" border="0">

  • BluePhaze how are you exporting it and running it into the Surface RT? I mean, are you installing the appx or running it through a USB cable and Visual Studio?

    Thanks

  • Simo another tutorial that helped a lot unlocking levels

  • Simo look at this tutorial: Save levels check the capx.