> I was thinking that the finished version should install the corresponding Construct 2 plugin automatically upon Spriter's installation. This way there wont be any confusion upon upcoming updates, each newest version should setup the necessary files in Construct's installation folder and be ready to go.
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We won't be able to do this as Spriter isn't exclusive to Construct 2. It can be made to work on any engine, or used for traditional frame by frame animation through exported pngs and gifs. Ashley and I have discussed the idea of the plugin getting bundled with C2 after the plugin and Spriter 1.0 are complete.!
There are programs that target multiple software (like Trapcode's suites) and upon installation they detect which relative software the user has already installed in his/her system and give the option to install the appropriate files for each software. Granted, the example I am using is a plugin suite, but I was hoping that Spriter could install as a standalone software and during the installation process detect all (if any) of the relative programs that support importing the .scon files and offer the ability to setup the corresponding and up-to-date importers/plugins for each one of them.
[quote:3ho8kwjw]Also, I am not sure about the current state of .scml & .scon dependencies, but I think that a single file should be needed in order to import & update animations in a project between Spriter & C2.
This is a matter of if and when Ashley has a chance to change the importer to load from .scon instead of .scml. He has to prioritize what to spend time on, and there's still a feature or two that will be added to Spriter that will require additions to the importer. I will ask him what his plans are on switching the importer to .scon after those features are complete.
[quote:3ho8kwjw]Ideally, saved changes on a Spriter's project should be transferred automatically within C2, and if not automatically, with a simple update or re-import button/right click command.
The automatic transfer would be impractical, and again Spriter isn't C2 or even Windows exclusive. I don't know know whether Ashley would want to add a right-click reimport command, but it's possible in a future version of Spriter I might be able to add an icon you can click and drag from Spriter into C2 that would reimport the currently open file. There's quite a bit on the todo list before we can think of implementing something like that though.
So, if I understand this correctly, the importing method and the way C2 updates the changes on the .scon files are in essence things that Scrirra has to decide and implement, it's not to BrashMonkey's end..?
Thanks again for your time and answers!