DuckfaceNinja's Forum Posts

  • Can anybody enlighten me why the draw calls too high? Been around forum searching for answer and googled, the problem i had seems to be inconsistent with the explanation available. My graphics were down to earth very simple yet this happen... any idea why??

    [r175] I'm not posting this into bugs forum because I'm not sure what happening here... I cant even point out method to reproduce this..

    Explanation on how draw calls works in c2 would be very appreciated. Please help me understand...

  • Problem Description

    Cannot scroll down when large data being input into the data field. Awkward button behavior due to large data.

    Attach a Capx

    Not sure how to supply this since I cannot click the "Done" button if I cant go to the end of text to type the closing quote character ["].

    Description of Capx

    N/A

    Steps to Reproduce Bug

      type something very long into any data field of any object, example: text object field (picture below) "done" button appear only on mouse over, sometime I can click it and most of the time I cant, even with closed quote symbol.

    Observed Result

    [attachment=0:2kf396xc][/attachment:2kf396xc]

    button missing, cant scroll to the end.

    Expected Result

    to be able to scroll to the end of text and importantly to be able to click done button.

    Affected Browsers

      N/A Operating System and Service Pack Win 8.1 pro 64 bit. Construct 2 Version ID r174
  • DuckfaceNinja

    Good idea!

    I had added another action which could put the csv into the specific z index. See the latest sample capx in document.

    The older action had been deprecated.

    You still need to have a loop to load csv tables into each z index, since one csv table is only a 2d table.

    Wow thanks rexrainbow !! The implementation surely will help me putting together my data. Efficient "array"ing coming my way

    Just FYI, It seems that I'm no longer have to use the "turn page" in csv plugin, this seems to be doing the same thing much more efficiently (lesser number of event to maintain ).

    Another thing that I notice is the csv plugin cant be called through indexing (integer) and only possible if I convert it to string.. [example: str(1)] Is it supposed to be like that or is it a bug? I noticed this when all goes haywire when I implemented the loop not knowing I have to use string for index..

  • rexrainbow I have a request... can you add mapping "Page to z" as in "row to x" and "col to y" if it is not too much trouble for you..

    [attachment=0:1vpgtwb9][/attachment:1vpgtwb9]

    You might misunderstood my request so to clarify, it would be very helpful if I can just put CSV in the data entry and the magic will put loaded csv pages into single array so that i have a working single 3d array instead of a lot of array in 2d. Or is there a better way to put the csv into 3d array? Or maybe the ability to refer to the x,y,z by index?

    I'm sorry my question might confuse you as im not a code-savvy person..

  • Colludium I'm aware of that plugin. In fact I have search the forum for my specific requirement. What I understand from the plugin is it uses local machine timestamps, the timestamps I want to use is from external ie server.

  • I was wondering how to make the timer to go on even if the app is closed. I'm not making any games out of this yet, I just want to grasp the concept, so there's no capx or anything.

    What I need is a method to get timestamps from some server somewhere (probably the signalling server). The idea behind getting the server timestamps is to avoid confusion of let say people chatting from across the world with different timestamps on their computer or phone. From what I understand this is also the basis of preventing people from cheat in time-based-building game, like Clash of Clan, Travian or anything similar.

    I need a method simple enough for non-coder to understand and accuracy what not is not necessary.

  • I'm getting the hang of this. after a few experiment, I found out the best practice is to always work on a local project folder (ie in desktop not in A synchronizable folder ie dropbox) and work the scml/scon directly in the C2 project folder. That way, you actually updated the scml/scon REALTIME!! I don't have to drag and drop and get the event sheet in mess.

  • andreyin

    I did that, I got this non-consistent issue with the plugin reading from temp (causes the no image red box)instead of the project folder. I'm pretty much aware of updating it from the folder.

    For changes that don't involve adding/changing the sprite images themselves, you can just remove the .scon and .scml files from the C2 project and reimport the latest versions. Much faster.

    That is how I did it.

    Edit: I think I get what my problem now, it seems working directly with dropbox folder will give this inconsistency problem. So far everything is ok after I moved my project folder to desktop instead.

  • lucid

    Can you guys make a tutorial on how to "refresh" or "update" the scml and scon files in C2 THE PROPER WAY?

    Do I have to delete all related obsolete scml,scon and the sprites everytime I want to update my scml/scon files? Because this is what I have been doing for quite sometime and it's getting on my nerve... <img src="smileys/smiley7.gif" border="0" align="middle" />

    I always got into a mess whenever I updated my scml files. Anybody got a better way of doing it?

    Not sure if it is just me or everybody else don't update scml files as frequent as I am...

    Please help TQ

  • This is very orgasmic <img src="smileys/smiley4.gif" border="0" align="middle" />

    I hope it is easy to use for a non-coder like me. :D

  • Im in dire need of this. I hope the item selection will auto scroll to the selected item because flashing it is pretty much useless. Make it auto zoom to median for multiple selection.

  • I don't have the slightest clue what is going on here but I read Ashley blog just now regarding webRTC...

    I'm not quite sure what to expect... so... I hope some of you can give a very easy to understand explanation/answer...

    So multiplayer caught my interest just a few minutes ago so my noob questions are:

    1. If i want to make a multiplayer, if C2 finally support webRTC, does it mean I only need to make the client?
    2. Will i need a server if my game is kind of arcade-action-fighting game like street fighter?
    3. Does it mean local-hosted-wifi-multiplayer will be possible (no internet connection)
    4. Will the multiplayer previewing supported? let say I want my laptop VS my mobile phone VS my iPad
  • iikii If you look at FGL website, they have extensive FAQ section which undeniably the best explanation about licensing/distribution. I suggest you take a look at the types of license, it sure will be helpful to help you understand how distribution works according to type of licensing. Cheers!

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  • I second this idea so much!

  • This deserve to be put in Kongregate!