DuckfaceNinja's Forum Posts

  • Bl4ckSh33p I did. Multiple tabs will/does work. So far my problem with multiple tabs is [action: wait xx seconds] which suspend inconsistently.

    I explained it in the intro in this thread on how I manage the hosts. I manage to handle/choose players and move them from the lobby room into a duel room and still working on how to get players to return to lobby upon disconnection from duel room. However I'm currently struggling to get the connection events to be perfect and handle recoveries flawlessly, still got major bugs here and there but at least the concept is proven doable.

  • No response? hmmm I'm a sad panda then.

    However, I shortlisted 2 option for now which is goDaddy VPS and 1and1 vps.

    I've read a lot of review, all seems to contradict each other, so I'm relying on actual experience from Scirra community to give suggestion.

    It's a rather a substantial different comparing these two's cost, but I can't help to assume that cheaper (1and1) means less reliable or maybe the more expensive (godaddy) is just simply ripping off people, what do you think?

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  • as the ball hit again and again, the animation starts over and over.

    animator I see that is your problem but I don't quite get what you really want, so I assume you want the animation to stop at some point? I'm guessing the animation supposed to run only in 0.8 seconds? Then append a new action (stop animation) to stop it after wait 0.8 second action. Is the ball supposed to "hit again and again"?, if no then destroy the object (because I see you set the ball to break) or just add an action to slow it down until stop or something.

  • Not backing up to dropbox is very dangerous though so I really don't want to stop doing that.

    Oh I just realize how big is your project was, just had a glimpse on your twitch video, you have considerably large asset/project size. My suggestion is to try simulate a save while batting watchful eyes on your dropbox folder, the C2 save must end before the small blue icon of sync symbol appear on your folder/files icon, in my case, the crash happen 100% of the time if the blue sync symbol appear before C2 finished saving my files, only C2 will get drunk and pass out but dropbox is a heavy drinker which will poke your C2 until it dies.

    It's true that not backing up to dropbox is dangerous, you don't really have any option actually, I have search method to "delay" dropbox sync before but to no avail. Can't really suggest anything better though for now.

    I've had my dev copy of C2 backing up to Dropbox for a long time and I have still never seen this.

    Yes Ashley, this doesn't happen to my new machine, my project is rather large now, and the save doesn't end before the blue sync icon start, yet works like charm. That's why i mentioned "CPU juice".

  • As far as I know, any trigger condition (condition with the small green arrow) will only trigger once, every time it is triggered. That's why trigger once while true are not allowed in any trigger condition.

    On to the problem:

    Put a screenshot of your event (the one related to the trigger and animation) at least if you're not sharing your capx, people just can't really see what your problem is.

  • sqiddster

    I have the similar error popped up before and crashes my C2 session, but dont remember it being titled "server" but the message is identical. The only thing I know that for it happen (for my case) is because of dropbox regularly sync files whenever C2 trigger autosave and autobackup (it kind of stuck since dropbox trying to sync it while C2 is still writing/saving something). FYI this happen exclusively on my old junk laptop with win7 64bit (this was bought in 2008), my only solution last time was to disconnect from internet. Turning off autosave and autobackup didn't help since if my laptop is online, the dropbox still do that freeze&crash during C2 normal/manual save but it's not consistent like autosave&autobackup. I think things will get worse if I'm saving/working with larger size projects.

    I recently bought a new laptop due to need of of my engineering job (CAD tools), never had this issue again, so my deduction is my old laptop simply out of "CPU juice" and super lagging. My thought is my new laptop simply fast enough to do the autosave and autobackup before/during the dropbox sync triggered/start.

    I felt like an idiot for not trying to turn off dropbox sync before because i realized this after i got the new laptop.

    I hope it helps you, if... only.... you.... are using a rather old machine + dropbox. If you have a reliable machine, maybe the problem is due to other things.

    Ashley does this sound plausible? It is just a deduction from me.

  • Intro:

    I'm currently trying (hopefully able to reach completion) to build a multiplayer game which the game is hosted by dedicated server purely made in C2. I'm at the stage which I'm able to build a system that hosted by a MASTERHOST (hosting the lobby of unlimited peers) , and the MASTERHOST are able to create SUBHOST to host a duel between 2 player. I'm as far as able to setup the SUBHOST (browser create new tab), and currently working on to get the 2 player to join the room created by the SUBHOST. (credit: much thanks to blackhornet tutorial on MP tictactoe )

    Procrastination factor:

    I've been reading the forum and saw Ashley's recommendation to create new tab if I want to create multiple host so that's why I went that way, but having zero knowledge about hosting a game made me miserable. As far as what I have researched, it seems the best way to create dedicated server by purely using C2 is to be able to control/use a web browser in a server. I can't find any webhosting that allows me to access via remote-desktop, most economical solution I managed to find is at least a VPS with remote-desktop enabled.

    The question, tl;dr:

    Any of you with experience using hosting service (webhost, VPS, dedicatedserver), please recommend me an economical one for testing and familiarization with hosting purposes, which are remote-desktop access enabled.

    Please tell me if there are better ways to approach this case (running browser in server) with very minimal cost, or suggest a way if it is possible to run browser (creating new tab, issue command to it) without having to use remote desktop. I'm ruling out php, mysql whatsoever for now because I know nothing of it, but do tell me if it is important.

    I hope you all can understand my question and please tell me if I understand things incorrectly.

  • Naji if you're applying a real job, that is "how not to write a resume" honestly. You're still young, you have a lot of chance to garner credible experience. I suggest you hone exceptional skill in PROGRAMMING (regardless what language software you like) first then it would be marvelous to put in your CV.

    Mind if I ask what is this CV for? If you're looking into getting scholarship for studies, you don't write a CV, you write a portfolio. Lastly, those contents are more suited for a portfolio rather than a CV.

  • AHHHH that's a golden information, I almost thought the plugin is having a bug, some of my string/text on multiplayer were incomplete and I wondered why. Thanks!

    Ashley I would like to suggest this kind of information to be included in the manual, describing the coverage of the bit information just like how explained above, and go a bit further on giving example of the effect of the bit size on numbers/integers/text/etc. This might seems like ABC for programmers, but for a non-programmer alike it's an absolute new thing.

  • Bl4ckSh33p I lost you at "open multiple layout at once". I don't think its possible unless someone proven otherwise.

    I'm also considering the idea of having multiple player zone, so I'm curious if this is doable that way. I'm new to the multiplayer feature, just jumped in today... my understanding is the zone will be the instance of the game, so can't you create a new tab for each zone/instance? I don't know how to do it and whether it will work or not but it's an idea at least.

    The barrier right now is probably figuring out how to create new tabs running the project upon request of the player.

  • VIKINGS If i'm not mistaken the "Margin" on the left of the layout properties should do the trick. Try to increase it.

  • However, the client and server could only ever stay connected for a short amount of time and couldnt send or receive signals to each other, all they could do was see other player alias' in the player list. So my question is, is it possible to have 2 different projects interacting with one another for the sake of creating a dedicated server?

    Hi suntank, any updates on the test? I'm about to jump into multiplayer development, so after a lot of brainstorming on my game mechanic for multiplayer, I'm more or less jump into conclusion that I need 2 separate project,just like you, for the sake of getting my game win condition to be right.

    I need the dedicated server to evaluate the game situation which upon forced disconnection of one peer, the winning prize will be given to the one who stay.

    Because of this, I rather keep the project for the host in the most simplest form, to save processing power/ram whatnot and easier to debug/maintain, which I think we're having the same mindset about this. I was thinking of having the ability to hold a community event just by modifying the host (set up rule etc), well its going to be difficult to implement but its in my future plan.

    I hope the test went well and I hope you can put up a tutorial if you ever get it to work.

    Mind if I ask what type of game are you working on? Synchronous or Turn-Based or anything?

  • You can add me on Skype blizzard.developer

    Your first post telling me you're not serious. I'm curious to see what sort of people might join your group.

  • I just gave it a thought again, what's the purpose of the wrap selection if the object wrapped are moveable? My gut start to tell me that its a bug... Damn I'm seeing serious issues might come into my way... hope this is solved before I get to that part...

  • Hmmm I agree with you, but I dont think its a bug, probably just the feature is not there.

    I tried to replicate this, found out the wrap selection option (the single pink box, not the collective blue) and the unwrapped selection makes no different in this situation. My thought is to request the wrapped selection to not snap all object to grid using their own imagepoint but use the singular imagepoint from the wrapped selection to be snapped to grid.

    I have not yet reach the stage which I have to do this but I'm glad imothep85 pointed this out early.