DuckfaceNinja's Forum Posts

  • What I did in your case was, (we have the same situation kbtbc! , but found the solution last week) I nested the AND block as the sub event for the OR block.

    This has become my good practice since I can cut out large amount of event in my current by handling OR and AND in separated block.

  • Zygorithm try to look at array. Array have condition that can check whether ArrayA.CurValue exist in ArrayB. And there's action to manipulate the array, to sort it. Arranging integer works for me (only ascending supported) but I haven't tried sorting strings.

  • I wanna buy the software, but now i don't have the money to do that, so i want make money monetizing few games and after buy it, thanks

    You're breaching the terms and condition for the free version man, I suggest don't, try get money on your side first then cover back your investment. Cheers!

  • games I know people can be unintentionally being rude for having a bad day, so my post were actually not trying to make you look bad or anything, purely intended to educate you on how the public can and will respond to such behavior. One thing to remember that, we're trying to make games here either as hobbyist or being a pro indie, so dealing with public is unavoidable eventually, actually it is a perfect place to learn PR here by improving your communication ethic with other developer.

    Last but not least, your thread was supposed to help you to solve the problem, not introducing another problem which ultimately very unnecessary. Seriously, you got to improve your PR skill man, you don't want to be another Phil Fish for the wrong reason.

    This is just a piece of advice from me because I've been in your shoes before, and that was in real life job (not game making), I learnt that having a feud with public and even worse against people that doing the same thing as I am, is the least thing I want to do, luckily I get to recover, once I step over the limit I don't see things are reversible anymore.

    Maybe you should have a read about Phil Fish, which shows extreme cases of ignorance, there's a lot to learn from his life story, cheers!!

  • The current way you can't even see at what Y any value is unless you count it yourself

    300% agree, I'm working on a few array and the biggest is 150x100x10 array. It's hard to determine (close to impossible) whether my project is working as it should, there's no visual way to tell me if i missed an array index offset by 1 or simply the intended value had change or not.

    Maybe Ashley could have a look at this to offer a better readability.

    +1 to this. I want to emphasis that the readability of the debugger does a lot of impact in doing projects efficiently. I rather use the automated debugger (a better readability than the current) rather than wasting a lot of time creating my own textbox/spritefont/etc debugger for the arrays.

    [quote:3lhwrdjw]

    Time should be spent more on working on events/codes/mechanics for the game, not debugger.

  • "Oh hey, nevermind me. Look at that guy!!"

    "Oh hey, I'm having a bad day so I'm gonna lash out on you!!"

    Sorry, had a bad day. But most people post like that. Anyway, if you think that i'm a bit rude, check out NicholasGolden. His account seems to exist solely to annoy and harass other people.

    No, it's a minority.

  • For me, the best way to know is to preview it in debug mode, then click profile to your right to see cpu utilisation. FPS is also a good indicator to evaluate the performance.

  • Site seems to be down at the moment.

    Yeah its a bit slow now, i think they are experiencing some virality now, i found this from random tig source forum thread but i dont remember the thread title..

  • I just stumbled upon this site and I want to share this link:

    http://epocu.com/

    Seems like a nice option to propagandizes your game before release or to gain market presence!!

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  • Kyatric this thread can be closed. r175 adressed the bug.

    I can scroll now!! Thanks Ashley !

  • the capx did not use any 3rd party plugin, it just me forgot to remove them... it was there because im trying to point out the root problem... im suspecting my events are not complete, it s just that i dont see what is it...

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  • How about posting the capx. So we can see what and how it's created. I'm curios.

    jayderyu https://dl.dropboxusercontent.com/u/168816156/arraytest_bug.capx

    I cant seem to produce the same result, the actual project I have now will stop producing new object, however this one dont . This capx replicate the same structure and objects of the my current project. My thought is after the "for each x element" for my array reach the end of the array, the loop should stop, but that is not the case....

  • I think updating texts objects constantly can lead to severe redrawn

    Aphrodite thanks for the answer. The text is not the problem, I've toggled disable on events related to it,no change. I just found out that the spritefont is the most possible culprit, toggled disabled it no change, but when i remove the only event line related to spritefont (set text to etc etc), the draw calls drop to 0.9%... Weird...

    I'm thinking of downgrading to r173 but I've used the new touch feature, a very long event and many of them(34event!!) to add insult to my injury...

    If i disable the event, is there any chance to get my other event to work in r173? I prefer not to delete them because i spent great deal of time and brain juice to get the touch feature implemented today...