Multiplayer is coming!

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The official Scirra Multiplayer Signalling Server for helping peers find and connect to each other
  • Scirra tweeted that the multiplayer feature is coming to Construct 2! I know there will probably be an annoucement here on the forums, but I'm just too excited! :) What about you guys?

    <img src="http://s29.postimg.org/pwa5hir8n/tweet.png" border="0" /> <img src="smileys/smiley1.gif" border="0" align="middle" />

    I'm not familiar with WebRTC, but will this be alright for realtime multiplayer games like topdown-shooters? Or is it more better for turnbased games?

  • This is very orgasmic <img src="smileys/smiley4.gif" border="0" align="middle" />

    I hope it is easy to use for a non-coder like me. :D

  • W00t, I had just earlier today expanded my nodejs server with webrtc capabilities to dabble in html/javascript with webrtc to see if I could make a plugin :D

    Awesome timing Scirra :D

  • I'm excited for this

  • Any idea on what kind of multiplayer support this is going to be? I'm wondering if this will be mobile compatible and if it's LAN or cloud based (or both)?

  • lennaert - so does this mean I've been wasting my time? xD

  • Yeah, I saw it too..

    So excited.

  • I cant wait for this feature!!! Do you know how much better this will make all of our projects!

    Ashley if you guys can,Can you throw in an easy way to add Chat functions to our games? this would be revoloutionary if it is possible.And thank you for bringing this feature to Construct 2.

    LONG LIVE SCIRRA!

  • lennaert - so does this mean I've been wasting my time? xD

    Whahah, well .. perhaps   lol lets first see what ashley whiffs up

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  • Any idea on what kind of multiplayer support this is going to be? I'm wondering if this will be mobile compatible and if it's LAN or cloud based (or both)?

    WebRTC related, requires a server to communicate with.

  • just watched a good intro movie to webrtc, alot of answers, think its gonna be good

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  • vtrix thanks for sharing this video,I really enjoy the presentation.After watching that,im even more pumped to mess around with WebRTC

  • There are some examples online already with javascript html in combination with a nodejes using webrtc:

    Ashley

    If your looking for example code to implement features from:

    Here is a huge list of working examples, source:

    github.com/muaz-khan/WebRTC-Experiment

    This dude made video work on canvas using webrtc

    ericbidelman.tumblr.com/post/31486670538/creating-webm-video-from-getusermedia

    :)

  • lennaert

    Just to let you know. WebRTC does not require a server. It allows for Peer 2 Peer connection.

    I suspect this is the leverage Ashley has been waiting for. Being able to make an UDP orientated serverless simple api.

    I'm also going to wager that there will be no syncing. I think most of you are going to disappointed that your still going to need to to 80% of the networking code. But who knows. Maybe Ashley will implemented Input Prediction or Lag Compensation.

    But it's a good base to build off of.

  • lennaert

    Just to let you know. WebRTC does not require a server. It allows for Peer 2 Peer connection.

    I suspect this is the leverage Ashley has been waiting for. Being able to make an UDP orientated serverless simple api.

    I'm also going to wager that there will be no syncing. I think most of you are going to disappointed that your still going to need to to 80% of the networking code. But who knows. Maybe Ashley will implemented Input Prediction or Lag Compensation.

    But it's a good base to build off of.

    It does require a signalling server, or you have to exchange your adresses with other player over IM or email ....

    Otherwise you will not be able to find other players.

    some general info

    blog.vline.com/post/63765098884/webrtc-if-its-p2p-why-do-i-need-a-server

    Connecting across networks? You?ll need a server.

    WebRTC works brilliantly when connecting browsers within the same local network. But as soon as you start reaching outside your network ? into a corporate firewall, for example ? you?re going to need a little more, well, firepower.

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