Multiplayer is coming!

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The fear of darkness is coming "DARK HORROR MASTER"
  • Im so glad i have bought C2, the continious updates are great.

    And great support on the forum.

    Me za very happy naauuw!

  • xanxion

    I agree. It's shocking. When I visit other tools, apis's i'm now shocked and spoiled but that lack of speedy releases. I can only imagine Ashley is some kind of awesome programmer.

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  • Ashley just tweeted: "With Chrome 32 and Firefox 27, WebRTC DataChannels are now cross-browser interoperable. Multiplayer here we come!"

    We are getting close! <img src="smileys/smiley36.gif" border="0" align="middle" />

  • Hey guys,

    I'm also very exited about the new multiplayer feature, but I'm asking myself how mighty it really is. Can you make massive online games with 10+ of players? Can it handle big Maps and a lot of actions like in RTS games? Will it ever really work on mobile without wifi, like in 3G or even edge?

    I'm not that great in programming, so I may never program an MMORPG :-D I'm just curious.:)

  • Beaverlicious

    It definately is possible.

    But it will come down to implementation skills.

    The fact anyone can make games with construct 2, does not mean everyone actually can make a game with it <img src="smileys/smiley2.gif" border="0" align="middle" />

  • lennaert

    Haha, well spoken dutch friend:)

    Good to know, that there will be such possibilities. Maybe in a team...;-)

  • Be prepared for ~5 posts on "How do I do an MMO" per day [<:o)] !

    Btw, I can't wait for the multiplayer (next !) release of C2 ! Got a project ready for this, and I'm tired of playing versus the bots, I need real players !

  • <center><img src="http://i.imgur.com/TCaasYn.jpg" border="0" /></center>

  • Hey guys,

    I'm also very exited about the new multiplayer feature, but I'm asking myself how mighty it really is. Can you make massive online games with 10+ of players? Can it handle big Maps and a lot of actions like in RTS games? Will it ever really work on mobile without wifi, like in 3G or even edge?

    I'm not that great in programming, so I may never program an MMORPG :-D I'm just curious.:)

    WebRTC is a promising API, but support currently varies ~ caniuse.com/#feat=rtcpeerconnection

    (still can't add links -_-)

    Out of mobile browsers, it might work on mobile Chrome, but that's it for now.

    Regarding networks, it depends not so much on speed (for a simple game you might need only to transfer several kilobytes of data per second), but rather on latency - neither 3G or edge are known for particular stability.

    Generally multiplayer over WebRTC sounds very promising, but I'm interested to hear how sync issues are going to be approached, or if they're going to be left on developer' fault.

  • <center><img src="http://i.imgur.com/TCaasYn.jpg" border="0" /></center>

    <img src="smileys/smiley32.gif" border="0" align="middle" />

  • <img src="http://s2.postimg.org/55sli88cp/tweet.png" border="0" />

    Whoo! Can't wait! <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Wow, i will buy Construct 2 next week :)

    Thanks for the heads up.

  • Damn ! I missed this tweet !

    This is an important week in C2 history ! :)

  • Anyone participated in the first multiplayer test? Can those people tell us about the test and the results? I hope I won't arrive too late in the next test!

  • Was at work behind proxy/routeur so I cannot join the test :/

    But I read on IRC that it was smooth before the server encounter some error.

    Ashley can you debrief the first test ? (and let the lab open ?)

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