Multiplayer is coming!

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  • What exactly is your point?

    You more or less confirmed what I said or misinterpreted what I tried to explain. Between only p2p and only a server side setup, I prefer the last, between both if I need to choose, I would still go with the last, and between a combination of both, of course I would take both to benefit from both of them. It just seem it was going to be one or another, if you can combine both of them, then great.

    I was not trying to argue with you.

    How about this approach:

    webrtc offering data connection taking your data trhough the webrtc supported nodjs, but then, a direct p2p implemented side by side to support voice chat as you play :)

    Oh my ... heads will go boom.

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  • found a good read for those interested in multiplayer but need something to do while waiting for the update :)

    Fast-Paced Multiplayer: Sample Code and Live Demo

    or

    Start from Part 1 (this part addresses cheating and other stuff that has been discussed in this thread)

  • found a good read for those interested in multiplayer but need something to do while waiting for the update :)

    Fast-Paced Multiplayer: Sample Code and Live Demo

    or

    Start from Part 1 (this part addresses cheating and other stuff that has been discussed in this thread)

    Unfortunately, your links are dead. Here is a link to the Reddit thread and here is a direct link to Gabriel's site. :)

  • > found a good read for those interested in multiplayer but need something to do while waiting for the update :)

    >

    > Fast-Paced Multiplayer: Sample Code and Live Demo

    > or

    > Start from Part 1 (this part addresses cheating and other stuff that has been discussed in this thread)

    Unfortunately, your links are dead. Here is a link to the Reddit thread and here is a direct link to Gabriel's site. :)

    Thijsku thanks, i fixed my original links as well

  • Bump...

    russpuppy thanks for the link! The part about cheating gave a pretty good overview of dealing with cheaters. :)

  • I think we need to jump ahead and realize. That C2 is going to make a poor authoritive server.

    By this I refer to the fact that C2 can only support 1 world simulation. At this point either we need to be creative to handle worlds or we need to ask Ashley to somehow support multi world simulation with no visuals. Personally I think we need to get Ashley to allow us to do world simulations.

  • Im so glad i have bought C2, the continious updates are great.

    And great support on the forum.

    Me za very happy naauuw!

  • xanxion

    I agree. It's shocking. When I visit other tools, apis's i'm now shocked and spoiled but that lack of speedy releases. I can only imagine Ashley is some kind of awesome programmer.

  • Ashley just tweeted: "With Chrome 32 and Firefox 27, WebRTC DataChannels are now cross-browser interoperable. Multiplayer here we come!"

    We are getting close! <img src="smileys/smiley36.gif" border="0" align="middle" />

  • Hey guys,

    I'm also very exited about the new multiplayer feature, but I'm asking myself how mighty it really is. Can you make massive online games with 10+ of players? Can it handle big Maps and a lot of actions like in RTS games? Will it ever really work on mobile without wifi, like in 3G or even edge?

    I'm not that great in programming, so I may never program an MMORPG :-D I'm just curious.:)

  • Beaverlicious

    It definately is possible.

    But it will come down to implementation skills.

    The fact anyone can make games with construct 2, does not mean everyone actually can make a game with it <img src="smileys/smiley2.gif" border="0" align="middle" />

  • lennaert

    Haha, well spoken dutch friend:)

    Good to know, that there will be such possibilities. Maybe in a team...;-)

  • Be prepared for ~5 posts on "How do I do an MMO" per day [<:o)] !

    Btw, I can't wait for the multiplayer (next !) release of C2 ! Got a project ready for this, and I'm tired of playing versus the bots, I need real players !

  • <center><img src="http://i.imgur.com/TCaasYn.jpg" border="0" /></center>

  • Hey guys,

    I'm also very exited about the new multiplayer feature, but I'm asking myself how mighty it really is. Can you make massive online games with 10+ of players? Can it handle big Maps and a lot of actions like in RTS games? Will it ever really work on mobile without wifi, like in 3G or even edge?

    I'm not that great in programming, so I may never program an MMORPG :-D I'm just curious.:)

    WebRTC is a promising API, but support currently varies ~ caniuse.com/#feat=rtcpeerconnection

    (still can't add links -_-)

    Out of mobile browsers, it might work on mobile Chrome, but that's it for now.

    Regarding networks, it depends not so much on speed (for a simple game you might need only to transfer several kilobytes of data per second), but rather on latency - neither 3G or edge are known for particular stability.

    Generally multiplayer over WebRTC sounds very promising, but I'm interested to hear how sync issues are going to be approached, or if they're going to be left on developer' fault.

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