Spriter/C2 - (9-16-2019 - bug fix)

From the Asset Store
Rotate & Animation for 16 Direction & Mouse Direction
  • Is there a way to make like this using spriter?

    <img src="http://i.imgur.com/8IzUqTQ.gif" border="0" />

  • Interesting rigging; certainly possible but personally I'd find using bezier surface deformation more practical.

    youtu.be/V0ehOfGP5XY

    Cannot wait for the plugin to be full featured; Spriter is performing incredibly well against the more expensive (And very similar) Spine.

  • lucid - I still have the issue where my nodewebkit exports don't show the animations. I know they are there, as I have things spawning on their location, but they are not visible. And as someone else here exported the exact same capx and it works fine.

    So, any ideas what could be going wrong? Is there some setting somewhere that might be causing this? It's been like this the last 3 betas and nothing I have tried seems to work.

  • lucid - I still have the issue where my nodewebkit exports don't show the animations. I know they are there, as I have things spawning on their location, but they are not visible. And as someone else here exported the exact same capx and it works fine.

    So, any ideas what could be going wrong? Is there some setting somewhere that might be causing this? It's been like this the last 3 betas and nothing I have tried seems to work.

    Tobye

    Hi Tobye,

    I had the same problem as you. My spriter animations worked in preview for chrome and node web-kid, but not when I exported.

    For some reason the issue got resolved, when I put something into the "starting entity" and "starting animation". I dont know why exactly, because I only filled those fields for one of my characters, and even with a wrong starting entity, but suddenly my sprites where there when I exported.

    I would suggest that you do the same. Just mess around abit, and export your project a few times.

    Ah and dont tick minify script when you export ( at least I read that somewhere).

    I hope that helps

  • Thanks Allchix, I finally got it working :D I don't know what it was exactly, I played around with lots of that stuff and added/deleted some spriter objects. I'd done it all in the past too. But, now it's working so I'm happy!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • It's possible to make this plugin run on OUYA?

    Anyone succeeded?

  • Do you have the monster as a example capx?

    In your video you drag and drop it into construct and it works right away, I have to do a lot of tweaking :S

  • anybody still buying this plug in? so can i assume that construct 2 will not include this in their update? and is worth to buy now? (sorry very new to all this, still haven't start any apps)

  • daristan yeah I am also wondering what pro features would be beneficial to Construct 2 users (I'm not sure what pro features are or are not compatible with Construct 2). So far the free version has had everything I need but I haven't been using it for long

  • I'm surprised at how well performance is on mobile with Spriter! I went ahead and bought spriter pro just because I am in love with it and 25$ is worth it for getting in on the good pricing before it goes up. Hopefully more and more Pro features will eventually become available in Construct 2 (i like the mesh bending feature with control points, not sure what it's called)

  • Yeah, remember when I said that the gun sprite was duplicated? Turns out that's a problem with Spriter itself, as the gun sprite in some animations has a different name than what it should be, causing unnecessary replication, and Spriter refuses to let me rename it correctly, instead adding a "_000" or some other number at the end.

    Also, with the latest versions of C2, the plugin and Spriter, the spriter animations simply don't appear in C2, despite all the settings being correct. Here's the cap I'm using to test it.

    As well, I might've missed this earlier in the topic, but to update a spriter file, you have to SCML File property to the .scml file otherwise it won't work if it's set to the .scon file.

    I really hope we'll see an update with fixes to these and the implementation of char maps, as well.

  • lucid

    Can you guys make a tutorial on how to "refresh" or "update" the scml and scon files in C2 THE PROPER WAY?

    Do I have to delete all related obsolete scml,scon and the sprites everytime I want to update my scml/scon files? Because this is what I have been doing for quite sometime and it's getting on my nerve... <img src="smileys/smiley7.gif" border="0" align="middle" />

    I always got into a mess whenever I updated my scml files. Anybody got a better way of doing it?

    Not sure if it is just me or everybody else don't update scml files as frequent as I am...

    Please help TQ

  • DuckfaceNinja

    I haven't used Spriter yet, but are these files on the "Files" folder on your C2 project? If they are, I'm pretty sure you can update them by saving by clicking "Save as a Project", closing C2, updating the files on your folder, and reloading it.

  • lucid

    Can you guys make a tutorial on how to "refresh" or "update" the scml and scon files in C2 THE PROPER WAY?

    Do I have to delete all related obsolete scml,scon and the sprites everytime I want to update my scml/scon files? Because this is what I have been doing for quite sometime and it's getting on my nerve... <img src="smileys/smiley7.gif" border="0" align="middle" />

    I always got into a mess whenever I updated my scml files. Anybody got a better way of doing it?

    Not sure if it is just me or everybody else don't update scml files as frequent as I am...

    Please help TQ

    For changes that don't involve adding/changing the sprite images themselves, you can just remove the .scon and .scml files from the C2 project and reimport the latest versions. Much faster.

  • Hi everyone. Sorry for the lack of updates. Running behind on the program update, which precedes the plugin update.

    To clear things up, there is only one version of the plugin, which is free. This can be used along with the free version of Spriter to make commercial games without any additional considerations. The plugin is up to date with the full feature set of the free version. The plugin will work with the pro features of Spriter (once it's updated), but those features will be included in the same free plugin.

    To update a file after making changes, delete the scon file from the project, and drag the scml file back into the layout. It should give you a warning about the changes it will make, and confirming should update your project and keep any events that are still relevant.   As squidget said, if you haven't made any changes that require the importer to change any of the sprite objects or their frames, then you can just manually delete the files (scml and scon) from the project pane, and re-import them (in the project pane as well).

Jump to:
Active Users
There are 2 visitors browsing this topic (0 users and 2 guests)