hi to all once again!
could someone please help with this?
i import a scml file with 2 animations.(shoot , idle)
i set a "dummy" sprite and set "every tick"my scml file on top of it.i give the dummy sprite a platform behavior and by using the animation triggers (on jump, on falling ,on landed etc)i can switch between the animations"shoot."idle" perfectly and they play fine.
but if i have a LOS(line of sight) command like
if "dummy sprite" has los to player ---> play animation"shoot"
if "dummy sprite" has NOT los to player ---> play animation"idle"
the animations trigger but the are stuck on the first frame of their animation!no tweening no nothing.
any ideas?