marquet's Forum Posts

  • There is only ever 1 layout to be saved. Do you mean 1 layer? Why do you only want to save 1 layer?

    So the game can load and replace this layer in runtime, substituting all the pre defined objects position with some archive.

    And without changing the entire game for this.

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  • > Export a Layout information in .json

    Just use the built-in savegame system. That will give you JSON representing the complete state of the game.

    That is the problem, it's the complete game, not only 1 individual layout instances

  • My needs is:

    Export a Layout information in .json

    So i can let the player import a layout in the game at runtime. So he can make maps/mod suport

  • I want to export a .txt or a .json with the objects in the layer value.

    So i can load this at runtime to change the layout and enable some mod.

    scirra.com/manual/28/layer

    "An array of all the object instances (of any object type) currently on this layer."

    i tried to export via NW.js, but it seems layer.instances[] is invalid.

  • Thanks, i'm working hard on it

  • Piko Piko is a adventure platform action game with visual novel elements where you play as Piko, a little blacksmith girl with a big heart hammer. Piko lives in a peaceful world, but all changes when strange shakes start to happening. The game features cute characters, fast gameplay and with tons of npc interactions.

    ? Download the demo ?

    Features:

      Cute Girls
      Secrets! Hidden npcs with new history interactions
      Hacking
      Detailed, living background ! Beautiful handmade pixel art!
      Cute characters and bosses!
      Cute gameplay, easy to new ones, and hard for experts.
      Narrative with humor
      Hammers

    Work in progress

  • https://youtu.be/OnUmHKydx6w

    Full Damage Control is a comedic 2D Sidescrolling Hack-and-Slash video game in which you control the fate of unlikely characters bound together by circumstance.

    About The game:

    The game is platform

    The game works more like a fight game, with button sequences and air combos

    All the characters have diferent fight style and combos.

    Each character have 4 basic magic atacks and 1 ultra atack, all the magic is to perform longer combos.

    The Game have 2 modes Campaign and Versus

    LORE

    When a strange object enters Earth's atmosphere and inevitably crashes into its surface, the special government agency known as the C.O.N.T.R.O.L. comissions their best (but perhaps not brightest) hero to investigate the ocurrence.

    But a falling mysterious object from outer space tends to attract a lot of attention, and our hero will need your guidance to fight through crazy creatures and people coming out of the woodwork in the wake of this mysterious event, all while amassing a veritable band of emotionally unstable weirdos to help along the journey.

    All in a day's work, eh?

    Gifs

    Hi, my name is Marquet. I've been developing games for seven years now, three of which I spent working on this particular project. I like to believe my love for video games as a medium shows in everything I do, and that it's no different with Full Damage Control.

  • Finally i got my game on greenlight http://steamcommunity.com/sharedfiles/f ... =876228846

  • I made a Object with the Behavior NO-SAVE, and add a variable with the name of first layout.

    Play game -> Load game

    on load finished go to layout OBJECT.NAME OF THE VARIABLE.

    This object is on a global layer, so every layout can load it