DozeMaster's Forum Posts

  • the reasons i seen where this two:

    1 text are heavier as cpu usage atleast in my tests. it might be that text object might be faster by 1 kb or .0.01 on my test was way faster with spritefonts.

    2 text font, is not supported on mobiles, its always going to look as arial instead of the custom font you set it in the template(example: Miryad pro bold size 30).

  • it might be that the memory use is to high(and phone just cant handle the loading process), 1 gb memory usage is pretty big even for most newer mobile phones.

    the image size or project size you can cut it off with png compressors, like tinypng and so on.

    i really cant tell without a proper info outside you offered. might be the compiler settings also. it depends.

  • pick all by comparison expression should solve this

    condition or expression should look like the following

    pick all by comparison

    sprite

    sprite.animationframe = 1

    action

    text1 set text to pickedcount

    =========================

    pick all by comparison

    sprite

    sprite.animationframe = 2

    action

    text2 set text to pickedcount.

  • if your using platformer behavior wont work, since the following will occur:

    1 you will land yes, but you will still be falling, which conflicts with the landing of platform behavior and nulls the jump

    2 your still falling

    fix

    instead of platform jump

    use platform set y vector or something like that and push it automatically at what force you want.

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  • ball on collision with object wait 0.01 add score 1

    make sure the scoring is at the bottom of the entire event system, so the wait wont affect other events.

  • nah just miss-usage on browser popups. just select all tabs from windows bar and close all in 1 shot. or use prevent popups in browser.

  • distance(enemy.x,enemy.y,player.x,player.y) < 200

    enemy >rotate angle towards pos player.x,player.y - speed 10

    subcondition every 1.2 seconds - create bullet at imagepoint 0 /set angle movement enemy.angle

    =====================================

    event condition separated for bullet or you can add it in action above on every 1.2 seconds when bullet is created automatically gets the angle.

    =====================================

    bullet on created set angle movement enemy.angle

    =====================================

    bullet actor must have bullet behavior on it.

    you can add a event for bullet getting destroyed

    =====================================

    bullet traveled > 500 px

    or

    bullet on collission with player - action destroy.

    =====================================

    and a event for player life substraction you will need a localvariable or a number set on the player.

    =====================================

    player on collision with bullet substract "your value" from life

    =====================================

    thats the simple code. you will need to adapt that to C2 event system. but its mostly what the event language looks like.

  • depends, many websites its good, but you first have to choose, which portals, see how the community of the portal is reviewing games, and what is their involvement, that is, if there is a community. if you want to upload to gameportals without a community, like the type of arcade games, which is spread all around internet, then yea as many as possible, fill it with ads and just wait to see what comes from it.

    if you mean, portals like newgrounds,kong,scirra, etc ... i dont know many as i dont really upload finished games,

    but so far what i seen from my demos posted:

    kongregate community is barelly checking new games, unless is some epic game that was featured in steam or some gamedb.

    newgrounds, could be the best choice, however having the kids there learning to code, theyl rate your game bad untill the point is automatically removed even if its a good one.

    scirra arcade can give u some coverage however is not that big, since community here is not about playing games, but making them.

    FGL is more of selling games, and is not publicly available,

    so your best choice would be to place it if its a free game with ads on as many arcade portals as possible, the type of portals like miniclip or themebasedgames/html5games etc etc .

    it all depends what you want from the chosen portal u upload to.

    the bigger the community the bigger are chances that your game will be brutally rejected. even worst... you will have the chance of ruining your reputation as a developer/business. but now all depends on your game, and what you want to achieve(its like 5x time i said it lol, i might have some speech impediment- )

  • pretty decent, reminds me of the first GTA with top down view, without the shadows.

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  • its not the size of apk, is the audio files, disable pre-loading audio. and see if that works.

  • Thats interesting, thanks for the info. Now I'm thinking that Q3D seems to be the better option, due to more tutorials available online and with it being less complex.

    First off, I just want to experiment with games like a sidescroller but with a 3D perspective. So, I'm guessing Q3D would be easier due to the simplicity of the game, even though it is not as fast?

    well the latest plugin updates, babylon 1.5 and q3d 2.4 both support visual placement of objects so it should be pretty easy with both of them, but yes Q3D would be much more intensive then B3D

    P.S

    see both plugins examples. youl see as performance how fast is one compared to another. Q3D has a tank demo (a official demo with a bit more complex and elements) and B3D well has short platforms but youl see the difference in quality and CPU utilization when u play demos.

  • maybe its consuming energy to check if audio is still suspended? so basically is the app that consumes energy? and not the audio plugin?

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  • layout1 - 
    conditions
    if music "tag1" is not playing stop "tag2" play song "tag1" from start looping
    and remove everything you have from other layouts. 
    
    layout2  if  has different music playing.
    
    if music "tag2" is not playing stop all play song "tag2" from start looping
    
    layout3 4 5 6 etc same as layout2.
    
    remove any press on button play. this is on start of layout conditions. for button u only need mute sound /music /volume up down. rest should be in layout start.
    
    [/code:nmcuzcrk]
  • cjbruce nice first playable game made with Q3D ive'd seen so far outside the official demo, Great job.

    ThePakernator

    if u used Q3d before would be very weird to switch to babylon ... q3d has the c2 simplicity or maybe i got to used with it. but there are 2 plugins that are worth trying, to see which fits your need.

    they would probably both support your game that you want to make, is a matter what game you want to make with it? underground? call of duty warfare? cause that are possible, but not with C2 as a engine its just not meant for that kind of processing. but you could do a 3d mario land, or 3d sonic adventure type of game. 3d platformers, 3d racing all possible. but would require you to keep the models as lowpoly as possible.

    Good luck!

    P,S (babylon is a bit faster=more models supported in 1 scene.)