The problem seems to be that the platform and the player fall at different rates, so the player keeps going into falling mode (instead of standing on the platform.) The player can't jump when falling, so that is the problem.
Here is a starting point. Uses a doublejump technique to change the player vectory when the player is falling to make it jump upwards again.
fallingPlatformJump.capx
You'll need to do something to prevent doublejump when you aren't on the moving platform (if you don't want the doublejump always, that is.) Maybe set a boolean instance variable that allows/prevents doublejump.
Also there is a growing gap between the player and the platform as it falls that I don't know how to get rid of at the moment.
PS - there is a boolean on the falling platform that if set to true makes the falling platform fall only as long as the player is on it. In the example I have this turned off for both falling platforms. You can turn it on to experiment with.