deadeye's Forum Posts

  • I know i am quite new here but shouldn't this thread have the title changed or get locked since it keeps getting bumped still?

    We don't usually lock discussion threads unless there's a fight going on. Just because the OP is wrong doesn't mean his thread should be locked.

    I guess I'll change the title though.

  • "Homage to Jeff Minter" indeed... The only way you could get more Jeff Minter is if you grew a beard and rode a llama

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  • But the fonts don't work anymore

    Of course they don't. That would be too easy

  • Cool, marking this one solved... at least for now

  • It could be your graphics card drivers. You might try updating. Then again I've heard of people having crashing problems after they update their drivers that have been resolved when rolling back to a previous version. Yeah, helpful I know. "Well it could be this, or the total opposite!"

    Anyway I saw you tweeted that you can't recreate the crash any more... it might have just been some other program that wasn't playing nice v<img src="http://www.scirra.com/forum/images/smilies/icon_confused.gif">v. Hard to say. I guess just keep an eye on things in case it happens again.

  • I'd do it if Ashley would give me sticky powers v<img src="http://www.scirra.com/forum/images/smilies/icon_confused.gif">v

    (hint, hint)

  • My password IS a string of asterisks. It's easier to see what you're typing into the password box that way.

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  • A couple of bugs:

    http://www.box.net/shared/v30d6hv4ku

    (put the .cap in the same folder as the original demo .cap)

    It seems that when you add a sprite to the layout, it's not that the sprite is rendering behind the GUI, but that the sprite isn't rendering at all. I resized the GUI so that you should be able to see the sprite, but it's not there.

    Also, run the .cap and hold down the right arrow to move the (invisible) sprite. When the screen scrolls to follow the sprite, the GUI disappears. This doesn't happen when the GUI layer is set to 0% scroll rate.

    And there's some minor visual bugs in the layout that you're probably already aware of. When you click anywhere in the object panel, in the layout, on a layer, or on a scrollbar, the animation on the GUI object jumps ahead. This also happens when hitting any key on the keyboard. And scrolling the layout causes the background image of the GUI to squish and stretch, both horizontally and vertically.

  • I never have random or long passwords. I keep it short so I can remember.

    Is your password "Azu?"

  • Noticed something odd. When you add an effect to the CGUI object, or an effect to the layer that the CGUI object is on, it renders a black screen at runtime.

    EDIT:

    Also, it seems that the GUI objects all render in front of everything else. I added a sprite, and the sprite was hidden by the GUI, even when I put the sprite on a layer above the GUI. I don't know if this is fixable, but this was one of the main complaints about the Windows control objects.

  • I teach people to do things wrong on purpose. It's all an elaborate hoax, the sole purpose of which is to feed on the tears of unsuspecting newcomers. I want all my garmonbozia.

    Anyway, no there's nothing really wrong with making a platformer control object out of a separate sprite. In fact, at the time I started those tutorials it was pretty much the only way you could do it. Now that you can make a custom collision mask for your sprite you don't need to though.

  • Shoe polish for hire

  • Sorted. As you suggested.

    I just added your latest InputSystem_0.95beta.zip.

    Yep, same here. I thought I did have the latest version... oopsie

    Anyway the .cap runs fine now. And it looks awesome so far