deadeye's Forum Posts

    A few of our fellow forum members have expressed an interest in having a definitive set of forum rules. So here they are! There isn't really anything too groundbreaking on here, and it should all be somewhat familiar to those who frequent internet forums.

    Conduct:

    Your fellow members should be treated with respect at all times.Disagreements are common, but you should always make an effort to resolve them in a polite manner.Forum members are expected to handle themselves in a respectable manner in regards to other communities as well. Invading other message boards for the purpose of flaming or trolling their members is never a good idea.The following activities are prohibited:

    • Trolling
    • Flaming
    • Bullying
    • Personal attacks
    • The General Rule: Don't be a jerk.

    Posting:

    Always choose the appropriate forum for your topic. For instance, requests for technical assistance with Construct Classic belong in the Help & Support forum.

    Search before you post. The topic you're posting about may already have an existing thread.

    Try to stay on topic. It's okay to make the occasional joke or to stray from the original thread topic now and then, but members should refrain from intentionally hijacking or derailing threads. If a thread strays too far from the topic, it may be split at a moderator's discretion.

    This is an English speaking forum, so please post in English. Unfortunately we do not have the power to moderate in another language.

    If you find a thread uninteresting then don't post in it! Complaining about won't make it go away faster, and it's disrespectful to others who may be enjoying themselves. If you want a better thread, then by all means make a better thread.

    Posting any of the following items is prohibited:

    • Spam
    • Racial, homophobic, or otherwise prejudicial slurs and other such hateful rhetoric
    • Pornographic or overtly sexual images or links to such
    • Links to pirated software, movies, music, or other copyrighted materials
    • Gambling websites

    Privacy:

    Your fellow forum members have a right to their privacy. Under no circumstances are you to reveal any personal information about them without their consent. This includes names, email addresses, etc. as well as photographs and details of their personal lives.You have a responsibility to maintain your own privacy. The following topics are considered inappropriate, and you should keep them to yourself:Your own involvement with illegal substancesYour own involvement in other illegal activities (theft, piracy, jaywalking, etc.)Details about your sex life... really, nobody wants to hear it

    Profiles:

    Your avatar, profile information, and signature must all comply with forum rules. In other words, no inappropriate images, comments, or links are allowed.In the interest of keeping threads clutter-free, your signature may consist of a single image no larger than 530px wide and 90px tall and no more than three lines of text.One account per person. Alt accounts, joke accounts, parachute accounts and the like are not necessary and not allowed.

    Violations:

    If you see a post that violates any of the forum rules, do not reply to that post. Instead, use the report button to alert a moderator to the problem and one of us will take care of it. This includes spam posts.Violations will be dealt with by a moderator on a case by case basis, depending on the severity of the action. Most of the time verbal or written warnings will suffice. Larger infractions or repeat offenses could result in a ban or temporary ban. Just remember the General Rule and you shouldn't have to worry.

  • You do not have permission to view this post

  • There are two boxes because... I don't know, David just wanted another box in the scene to spin around? I guess.

    And the script doesn't create the skybox effect, the sky texture on the box creates the skybox effect. Hence the term "skybox." It's a sky... on a box.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Instead of moving the block, how about you just animate the bounce? You can keep the collision mask in it's place then.

  • Oh, by the way, the best way to get someone interested in working on your project with you is to show everything you've got so far... concept artwork, engine demos, that sort of thing. Good luck finding someone .

    As for H&S being the wrong place, don't sweat it. We really don't have a "right place" for this sort of thing yet. Perhaps in the future we can have some kind of WIP subforum under YC where recruitment threads and devlogs and such can go.

  • I appreciate the call for assistance, but the Help & Support forum isn't necessarily for that kind of help .

    Moving thread to OT, as that seems the most appropriate place. Also, you may want to reconsider leaving your contact information in your post there... your email will surely get spammed all to hell, and who knows what weirdos might do with your phone number. Just have people PM you if they're interested...

  • Nope.

  • <img src="http://i53.tinypic.com/2h35xk8.png">

    Y is up/down. X is left/right. Z is front/back.

    Yaw: rotation around the Y axis - spinning like a top

    Pitch: rotation around the X axis - spinning forward/backward

    Roll: rotation around the Z axis - spinning side to side

    Set yaw to 0 - mousex / 4:[/code:zaizl332]
    Sets the angle along the Y axis to mousex (the actual position of the mouse, in pixels).  Divided by 4 so it doesn't spin too fast.  The "0 -" part inverts the angle so that it spins in the direction of the mouse movement, remove the "0 -" to invert the mouse movement.
    
    [code:zaizl332]Set pitch to clamp(-90,(mousey - 240)/4 ,90)[/code:zaizl332]
    Sets the angle along the X axis to mousey, minus the center of the screen.  Since the window is 480px tall, that would be 240.  Divided by 4 so it doesn't spin too fast.  The angle is also clamped between -90 degrees and 90 degrees so you can't look beyond "all the way up" and "all the way down," although David has made a small error in using clamp() here, and the proper expression should read clamp((mousey - 240)/4, -90, 90).  Adding "0 -" to the beginning of this would invert the mouse movement.
    
    Hope this helps.
  • You do not have permission to view this post

  • You do not have permission to view this post

  • You do not have permission to view this post

  • I don't care if you're a pirate. I don't care what excuses you use to justify it. Just don't say you pirate things here, or you'll get banned. This forum will not be know for condoning piracy.

    Now instead of getting angry and upset about it, how about you just agree to not go around telling everyone what you've pirated? It's not like I'm asking you to stick a banana in your butt, after all. It is, in fact, a reasonable request presented in a polite manner.

    Or you can continue to fight me on this if you really want, but I don't think you'll like how it ends. Your call.

  • Hi cow-trix

    I would advise anyone who planning on building a platform game to checkout the 'Platform School tutorial' By deadeye, it will save you hours of work.

    And I would advise anyone not to... they're broken and full of obsolete information right now. Wait until I update them.

  • About piracy i have my own rules.

    Before i buy the product (movie, game, program, music ect) i download he pirate version. If it sucks - i delete it. If its good - i buy a legal version. Piracy is a way for me to try things out before wasting my money on a product that eventualy suck... For example: the latest game Magicka. Reviews and trailers blowed me from my chair. So i downloaded the pirate version. And good for me that i did. Because yes - the game was just amazing - for about 4h. Then it turned into constant flow of raging frustration and disapointment.

    Regarding piracy:

    It's against the law. No, you don't have "your own rules," you have the same rules as everyone else, you just choose not to follow them.

    Whether you pirate things or not, it's nobody's business. It's not a good idea to admit it openly on the forum. In fact, I would go so far as to say that admitting you're a pirate is an offense worthy of a temporary ban. But since we have no definitive rules list (something us mods have a plan to rectify soon) I'll just leave this as a friendly warning, irbis.

    It's okay to talk about piracy in general, but saying you do it is another thing entirely.

    As for the try-before-you-buy excuse... that's not much of an excuse since almost all commercial software has a free trial period or a demo version available... and that includes Magicka. And MMF2.

  • I made an engine demo sort of like this where you rotate the screen to move a ball around a maze. It used physics, and changed the gravity direction to always point "down" no matter where the screen was rotated. It worked perfectly.

    I'll see if I can find the thing...

    Edit:

    Well, I couldn't find the original, but it only took a couple of minutes to make it from scratch. It's actually really easy to do:

    http://dl.dropbox.com/u/529356/gravitymaze.cap

    Just move the mouse left/right to tilt the maze. The important thing is that the gravityController sprite always changes it's angle to be the opposite of the layer angle. The gravityController is attached to the ball and force is applied to the ball in the direction of an image point on gravityController. Not too hard at all really, just a couple of events.