Hi cow-trix
I would advise anyone who planning on building a platform game to checkout the 'Platform School tutorial' By deadeye, it will save you hours of work.
Edit by deadeye:
And I would advise anyone not to... they're broken and full of obsolete information right now. Wait until I update them.
I am not an expert on platform games but I had a quick look at your cap ( he looks like the scientist in half life 1 ! ) and spotted a few problems-
I Added the following lines (in bold), and the animation works-
39 + MouseKeyboard: Player 1 "Move Left" is down
-> MC_Anim: Set animation to "Walk"
-> MC_Anim: Set angle to 180
43 + MouseKeyboard: Player 1 "Move Right" is down
-> MC_Anim: Set animation to "Walk"
-> MC_Anim: Set angle to 0
BUT......There is loads of other things you need to change as well........
1, Walk animation settings (it's too fast!)
Try-
animation speed 8
loop yes
repeat # 0
repeat to 0
ping-pong off
2, The game's currently using a massive 47.49 mb Vram try the following -
3, Your using 10 seperate sprites to create the left and right walk cycles....
You only need about 3 to achieve the same effect.
4, Your players idle animation uses 20 sprites !!!! you only need 1.
5, Your player sprites are too big (250 x 333 and 270 x 160 !)
Try resizing them and see if you can use square images (32 x 32 or 64 x 64)
When i get a bit more time, i will have another look at the cap.
Hope this helps.
regards
chrisbrobs