damainman's Forum Posts

  • Nixel - if that specific artist allows/hasn't signed off the rights for that song already then it will be in a sound test as well as the game. All of this music is from the Famitracker forums. They hold competitions and do the music for free. It's all hosted somewhere off site but completely free to download.

    That specific song (listed only as no27.wav in my game) changes into a style of music that doesn't suit the game - which is why I only used the opening of it. If I can find my list of songs by title and artist I'll let you know which competition it's from exactly. But for now I only have no27 to go by.

    The dwarf follows you closely at a delay. Throws axes. Can't be killed. Will probably make the game way too easy HAHA! It seems to me when I designer the character in my comic way back when, the dwarf from Golden Axe was actually a huge inspiration for his look. Not the in game character but the hand drawn image of him during the title sequence of the original game.

    I'm still hacking away at the new Go!Go!Maddi! game. We've added an ActRaiser style sim to the map screen to break up the 100 levels of candy busting platforming. All of the texty and titley stuff needs to be done for that one. Then when I'm ready for full demo release (of Go!Go!Maddi!) I'm going back to this game full speed. I think it's almost time to do the dev thread for the new game :O

    Chris

  • Jayjay Congrats and win stuff!!! It is fun and challenging!

  • arcgen Thanks! I'm a bit hardcore when it comes to the retro stuff. I like my video games to look and play like they did when I enjoyed them still!

    BACLog Your code was a huge help to get my wall jump/wall slide started. There is a lot of extra stuff going on besides that. Frame specific timings, speed changes, locking off other controls... pain in the butt it was to code that haha! Mind you there is still a bug in the wall slide bit of the code. And I know what's doing it. I just always forget to fix it. I have a bit that says if sprite legs is overlapping floor and wall then... and it's set wrong. Thanks for your support, I'm glad that you're enjoying watching this progress (and playing that tired old beta/demo!) I should be back to work on this game in about a week or so. Just finishing up my next game demo/beta - I hope you like Snow Bros!!

    landman Thanks! I've played through my game collection a million times now I'm sure. I'm buying old school bits to this day. Waiting on a nice jap cart of Magic Sword for the snes. Which is a partial inspiration for my game play. I even did a tribute to the "Golden Bear" in the first level of that game. In my 2nd stage there is a bear based on the one found in Magic Sword. Not as big, not quite the same, but he's golden and he swats at you! There are a lot of nods to my favorite games in here. The way I shade some things is more of a nod to Sega than it is Golden Axe. But once the dwarf character is in, that'll be as close to a nod to Gillius as I can get! The comic relief/side kick character in my comic is an alcoholic dwarf named Finn.

    NotionGames Thanks! Glad you're liking it! And we're flattered that it's inspiring you for your next game!!

    Jayjay One of these days I need to throw you into my game collection down here HAHA!!!

    I still have 7 levels to design although 1 is only a partial. Loads of enemies, bosses and the cinematic bits too! The Castle is reused with a different pallet along with the boss fight area. I just have to draw a separate route up to the throne room.

    Exotic dancing undead coming soon!!

    Thanks for all the support and kind words guys!!!

    Chris

  • Nixel Very cool game so far! Took me a bit to get used to the buttons and then I got through haha! Very clean all around - and you're sticking to classic game play which I did while adding to it with the power absorption! Well done!

    Keep it up! Epic work!!

  • Nixel Wow! Thanks! I'm glad you are liking this so much. I've actually had it on the back burner for the past two weeks while I start another project and was finishing up a big work project that was pretty draining.

    I actually just bought an old NES and the games I always loved. My game is nowhere near as hard as the old NES games haha, it's far too forgiving!

    I was about to start another boss battle similar to the Bell Tower one but work got in the way and I need solid days to do art for this project. The possesed king battle will have a giant gross heat appear in the around the screen and shoot at you. The Bell boss battle was finished not long after I posted the video. Past the half way point with the levels :)

    As for the music, that's going to be paid for, if the musicians haven't used it for anything else. They are all original songs apparently. There is an nes contest where these guys get together and compete to make the best nes songs. They do an excellent job. But I think I have 7-10 different guys music and I'll have to narrow it down. I've ended up changing some of them too!

    I can't wait to get the dwarf following the player in game :D

    Anyhow this is on hold for a month and then I'll be right back at it until it's finished!

    Thanks again for the extremely kind words!

    Chris

  • Finally caved and started making the Go!Go!Maddi! game I wanted to make originally. Plays like Snow Bros/Bubble Bobble as far as main game play goes. Shoot candy magic at bad guys, bad guys get coated in candy until they turn into one, bump the baddie and he goes bowling down through the level clearing out other baddies as he goes.

    Started this the night I heard there would be Wii U support...

    When it's one level complete I'll start a dev log thread and post the demo. I've already got the stage working about 90%. Want to add more stuff. Bells and whistles and what not.

    Here's a pic of nothing happening at all :O

    <img src="http://designchris.com/ibbeta/untitled-3.jpg" border="0" />

    Chris

  • Totally started making a new Maddi (my daughter)game just for Wii U after reading this news yesterday. We have one, she loves her "Nintendo" - take my $3000 and run...

  • Totally forgot to post this here, Stage 10 boss area. The battle with the possessed king. Think this guy is going to have 2 stages of fighting. Human form and a giant spirit head... whenever I have time to work on this again ;) Bottom of the columns look silly... might have to fix that.

    <img src="http://designchris.com/ibbeta/stg10c.jpg" border="0" />

    Chris

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  • Jayjay Yup - nothing special. Not even close to that background palette limit on those screens. I think it's 13 colors - 4 colors per 8x8 block. This game destroys the rom limitations though. It would technically be the biggest NES cartridge ever made ;)

  • mineet tchem Thank you for the kind words as always!!!

    A small update. Still haven't had much time to work on this. Too hot at night time here at the moment, just completely draining me. Received my NES games in the mail today - new inspiration ;) LOL! Here are some early shots of stage 10!!

    <img src="http://designchris.com/ibbeta/stg10a.jpg" border="0" />

    <img src="http://designchris.com/ibbeta/stg10b.jpg" border="0" />

    Chris

  • Wolod I have 8gb of ram... Project cap is about 10mb with the music at the moment. I can't remember what it tells me for ram usage when I'm working in it but it's ridiculous. The crashes and out of memory error basically happen every 5 minutes. I auto save but there are times when it just isn't enough. Also the UI goes to crap on me, buttons disappear and/or stop working etc etc. C2 has similar issues but nothing as bad as CC. The C2 version is 160mb... oiii...

    Maybe I can switch to another computer for deving in CC...

    Thanks for the advice, I do still like CC a little better (sprite font also so broken).

  • UGH! So completely torn as to which direction to head in with this game. The CC version is just smoother over all but CC crashes on my computer and gives me out of memory errors constantly. I don't think it was ever meant for a game this big. Then again it may just hate windows 7 64 bit... There are so many bugs in the C2 version and every time a new version of C2 comes out, something goes wrong with the game and I have to adjust.

    The Pseudo 3D is better the CC version because of sprite skew as well as being able to use distort as a special effect console style...

    Here's a couple of screen shots. Both from the C2 Version at the moment as I was coding that new Pseudo 3d Engine for the other game (which is finished). But the whole thing just looks arse compared to the CC version.. at least to me. I may be too picky though.

    <img src="http://designchris.com/ibbeta/fly.jpg" border="0" />

    <img src="http://designchris.com/ibbeta/snow.jpg" border="0" />

  • railslave Looking great! I love shooters!!! DO MORE!!!

  • Stage 9 Map and tiles complete aside of clean up. Have a fairly quite week coming up so I'm hoping to finally get some real work done in this!

    <img src="http://designchris.com/ibbeta/stg9a.jpg" border="0" />

    <img src="http://designchris.com/ibbeta/stg9b.jpg" border="0" />

    Chris

  • Oh my... NotionGames you rock! Thanks for helping these guys out with the Nintendo stuff!! I have a Wii U collecting dust at the moment - this will open up a whole land of opportunities!!!

    Absolutely epic news!