damainman's Forum Posts

  • Hey Yaottabyte! Thanks for the feed back! Fraps was the problem for making the game look too easy. When it was recording it slowed the framerate down to 30fps when writing to the hard drive. So I was able to dodge and weave where very few humans would have been able to. I think there is one point in the video where spider spit was right in front of me and I got out of the way LOL!

    Anyhow thanks for the suggestions - this is all stuff that will be in my next game which is going to be targeting hardcore/arcade gamers.

    This one is meant for young kids/casual gamers/a quick fix. It's actually already too hard in that sense. The cave level which I was working on for a couple hours last night now has moving platforms with spiders shooting at you, which may be a bit too much for a younger gamer (I'm talking under the age of 10). In the forest I need to tone down the barage of enemys that attack at once - it's over kill for a casual gamer.

    But dont worry even if it doesn't have AI in it I'll be making a difficulty setting - Right now everything dies with one hit. If I made the bats or ghosts die in more than one hit (especially the bats - you have to be ready for them as it is now) it'll take the difficulty way up. Also in the cave the zombies drop down from the top, and now you cant hit them when they are in their "jump" animation frame. So you either stop or you get hurt and there is almost zero time to react.

    But yeah - you will see AI in my next game (and the bosses in this game to some extent). But I don't want to make it too challenging as it will take the fun out of it for the younger kids!

    Thanks for the feedback again! And I understood your english perfectly :D

    DMM

  • Jayjay - Thanks!! Yeah - I'm agreeing with that. But, I was thinking maybe instead of cutting the burp all together maybe have it randomly play instead of the Bubble Bobble style noise all the time. Keeps the funny effect and takes out the repetative/obnoxious sound. I think I'll do an altered animation for blowing bubbles.

    Also - while my daughter was watching the game/video every time she saw a spider she started blowing at it like crazy (it's what she does to get rid of spiders in real life) So I was thinking of making that an attack too. Then I though what if she does that while she's carrying that torch in the cave? Roasted spiders :D

    Thanks for the input!!!

  • Thanks, 7Soul! I'm going to release the whole first Level (3 stages and boss fight) on the forum when it's done as an exe. I'm hoping to have the random enemy goodie bag drops in with at least one alternative weapon to pick up.

    Any suggestions to what I've done so far? Or even what you think would be cool? There is quite a bit of undeveloped stuff I haven't coded, drawn or even decided on yet. I have a ton down on paper for the first level alone. 2 more enemies for the cave and a boss. The ghosts attack pattern isn't finished (he's supposed to hover up and down as he moves).

    There is also a weapons system that I haven't even started on yet that will be selectable using a third button. You collect the first weapon upon completing the first boss fight.

    The only complaint I've had so far is the burping sound being repetative. The weapon has changed 3 times already in 6 weeks! My daughter laughs at the burp thats why it's there. I can either randomize the burp sound or change it to like a bubble bobble style "poink" noise...

    Thanks for watching the video too!!!

    DMM

  • Heres the updated video - Skip to 4:00 for the new stage I started last night. Enjoy the lighting of the torch!!

    -DMM

    http://youtu.be/E3crPKhQP-Y

  • Thank you kindly! I'll look into it!! I don't remember if I've ever checked that game out or not...

  • Hey Guys!

    Not even near this point of the game design but I wanted to ask now incase I do decide to use it for something else.

    I am working on a 2d platformer - I want an NPC to follow my movement to the end of the level but I want it to be delayed. Examples of this are Ninja Gaiden and Ninja Spirit to name a couple.

    I know it has something to do with actually controlling the npc with a lag in the controls but I'm not sure how to go about this in construct.

    Off the top of my head I think of getting the angle, animation, speed etc. from the main player sprite and putting a timer on it... but I can see that causing a stutter. Maybe using a bullet behavior to control the npc?

    Thanks for the help in advance! I'm loving making this game - too bad I can only do it between 8pm and 2am...

    DMM

  • Here is last weeks vid for a game I'm making for my daughter. Originally called Maddi and Daddy save Mommy and the World - Go!Go! Maddi! Screamed 90's console title from Japan :) All of the game will mimic other games but not look the same - art is 100% done by me - the fonts I borrowed from capcom. The music is placeholder stuff I snagged from youtube for now. This would be Level 1 Stage 2 "Daddy's Nightmare Land". So this level is very heavliy influenced by Ghouls and Ghosts, Willow and a few other capcom titles.

    There is a 3rd stage which contains a boss - this video is actually missing a ton of changes I did to AI and gfx this week. There is a cave at the end, ghosts are redrawn. The bats dont spasm around. And you can be hurt now. I'll post a new video over the weekend.

    The title screen is obviously a throw back to sonic minus the animation of my daughter popping up from within the logo. Sonic music for both levels - I'm not doing my own music until the very end.

    The bubble you shoot wont be half as big as it is now - that's just to make going through the level a hell of a lot easier. Oh yeah - attack patterns are entirely different now too - a lot changes in a week LOL!!

    ANYHOW - here's the link :)

    youtube.com/watch

    DMM

  • Here's a vid. Making this game for my daughter. This would be the first level after she saves me and I carry her on my back until the end of the game. This is supposed to look similar to GNG as its my "nightmare" level. Lots of bugs still, the music isnt mine yet - doing that last. Font is the only thing I didnt hand draw (or draw by pixel). Missing stuff and the attack pattern is just a testing one.

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  • I think I solved it - I'll post a pic. Seems to be doing what I want, just need to put it oin the proper place right now!

    <img src="http://gooBGgBV" border="0" />

  • Hey Guys!

    Been all through the forums trying to find a good answer for what I'm trying to do (no point in posting a cap yet as I've removed all bits regarding the issue).

    I'm trying to make a tree bend in a wind storm. Entirely 2D - I figured a distort effect using columns and rows would handle it. I want the bottom of the tree to not move at all and every row towards the top it moves a bit more.

    I've tried doing the basic stuff like SINE - but it rotates the whole object. I figured maybe having the code set to grab the x distortion from the previous row and adding a value to it - but the rows above the moving one do not respond to it, they only see the adition value I've added.

    youtube.com/watch

    Go to 1:47 into the video.

    Ghouls n Ghosts for the tg16/supergrafx has the effect I'm trying to go for. I feel like I was close but I screwed something up.

    I considered animating the trees but I kinda like this cheesy effect.

    Any help is greatly appriciated! I'm not a total noob on here my account wouldn't let me reset the password so I gave up and made a new account (damainman69). I was learning Construct last year by rebuilding the first level of the Black Tiger arcade game :)

    Anyhow, Thanks in advance for any help!!!

    DMM