andreyin Sure! I have platforms set up at multiple heights. Like steps. So some of them will come up to the knees of the player sprite or to his chest - whatever.
If I have one overlapping another for the appearance of stairs or steps that you can walk past or jump onto, the player will get stuck upon touching the second platform no matter what the height. The controls will stop responding. Also I've noticed since 132 enemies that bump into walls or even the player when he's knocked back will now get stuck in/sink through the platform tile. The zombies for example will just bang into the wall until they eventually slide through the ground/platform tile... This didn't happen pre 132 build. It just keeps getting worse and worse.
I'm back on 132 and the getting stuck on the platform issue is now gone. So there is something wrong between 132 and 136.
Also I get this stupid thing if the platform isn't a small strip, the player will kind of hang for a second before doing a complete jump past a platform... I'm going to go back as far as 126 and see what happens. I'm not using any features since 120 anyhow haha!
The detection for platform/jumpthru is completely bugged.