damainman's Forum Posts

  • mineet Sid Mier's Pirates - for any system - has trading in it. Probably one of the best "sims" ever made. It keeps coming back in new incarnations on new systems. Last is Wii/iOS, first time I played it was on c64! Epic game.

  • Bah, I couldn't wait - he's a half finished boss lol!

    He's going to have a barrier around him and his lightning attacks dont hurt yet. And they aren't random enough... anyhow this is to show the boss transformation so to speak. He needs a bit of a blood bits explode at the end of his animation... yeah... bloody bits! TAKE THAT!

    [TUBE]http://youtu.be/pC8jwC_5KO4[/TUBE]

    Chris <img src="smileys/smiley3.gif" border="0" align="middle" />

  • andreyin Sure! I have platforms set up at multiple heights. Like steps. So some of them will come up to the knees of the player sprite or to his chest - whatever.

    If I have one overlapping another for the appearance of stairs or steps that you can walk past or jump onto, the player will get stuck upon touching the second platform no matter what the height. The controls will stop responding. Also I've noticed since 132 enemies that bump into walls or even the player when he's knocked back will now get stuck in/sink through the platform tile. The zombies for example will just bang into the wall until they eventually slide through the ground/platform tile... This didn't happen pre 132 build. It just keeps getting worse and worse.

    I'm back on 132 and the getting stuck on the platform issue is now gone. So there is something wrong between 132 and 136.

    Also I get this stupid thing if the platform isn't a small strip, the player will kind of hang for a second before doing a complete jump past a platform... I'm going to go back as far as 126 and see what happens. I'm not using any features since 120 anyhow haha!

    The detection for platform/jumpthru is completely bugged.

  • It just got worse with 135 - though I had to finish a project and stayed on 132 until it was finished. I keep getting stuck walking into jump thru platforms from the left or right. I haven't had any issue until now. Been building the game this way since March - not one issue. Now any level with jumpthru platforms is completely bugged. Awesome...

  • mineet hellwalker Thank you for the kind words! I hope to have something more to show of in the next two days :)

  • Screenshot of Stage 7 Possessed Priest:

    <img src="http://designchris.com/ibbeta/stg7boss.jpg" border="0" />

    Stage 7 map is finished. Boss cinematic finished except dialog ("Run, Thurstan. 'Tis not safe"). Priest falls down and explodes into blood turns purple and is struck down by lightning :D In his place is a floating skeletal version of himself that calls on lightning and minions for battle.

    Stage 7 is a church setting and is very much an ode to Castlevania and Splatterhouse (you'll get it when you see the boss cinematic)

    I'll post a vid as soon as the attack patterns are finished!

    Chris

  • Well I got that one thanks - nothing for 30 days or my one year notch. So some are broken, some are not.. maybe it's random?

  • RandomExile It was a good read and was useful to what I will be doing later down the road so no problem!

    Jayjay help plz?

  • RandomExile Done - Badges are 1 Gold, 6 Silver and 14 Bronze.

  • RandomExile I'm game! I can't start until next week though. I'm on a Sunday deadline for a project that's keeping me up late (lots of fun though!). I'll let you know when I'm good to start and I'll post some nice ass kissing comments LOL!

    ex "those are some great 'assets' you have there ;)" etc etc.

  • RandomExile I don't seem to be getting any badges for anything now. Or Rep for that matter. I'm only getting rep when I post. That's it. I didn't get a notch badge or 30 days badge and a few others now.

  • It'll work fantastic for me ;) As long as I can change the angle on the fly it'll work!

  • Awesome! This is the missing piece to my puzzle! I used a ton of skew/distort in Go!Go!Maddi! in Construct Classic. I've ported it over to C2 for the most part but the grass and trees had sprite skew and the ground in the 3d zone used a distorted sprite.

    I'm extremely excited for this plug in as it's the only thing I'm missing to finish my work :D Excellent job!!!

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  • Ashley Thank you!!! I use this plugin in all of the projects I work on.

  • And I totally forgot about the IndieDB page...

    Insanity's Blade IndieDB Page Here!!!

    Chris