damainman's Forum Posts

  • Plugin seems to be broken when exporting to node webkit. Doesn't animate. Random blocks missing. Using latest plugin and c2 r144.2

  • Don't take me wrong but ... It's always fun to see people ask for a full game and get deceived by the lack of responses , these types of posts make my day

    HA! Me too. "I know you've worked on your game for a year, but can I have your capx? With all of your original assets in it?"

  • Here is a little video of the title, the sim/map stage and actual game play with the first boss thrown in for good measure. Very glitchy and is still very much an early WIP.

    [tube]http://youtu.be/TcGvbJa_Xuc[/tube]

    Chris

  • KaMiZoTo Loved it!! Keep it coming!!

  • Wolod Spritefont is probably the stinker in this case. It royally F#$lhr@s up when I export. Anyhow I've decided to go private release with this game and concentrate on the two C2 games I'm doing due to portability.

    Go!Go!Maddi! is now a completely different two player game with a semi-sim stage :) I'll post a video of it in the near future. I'll link to the new thread here. This one is pretty much toast.

    http://www.scirra.com/forum/gogomaddi-hyper-sugar-rush-devlog_topic75555.html

  • BIG UPDATE :D

    The side kick character is now in the game! He has two modes, the second of which can be bought at the store. The first is hang back and throw/self defense mode. The second is full on drunk dwarf protect the hero mode.

    The ghost of Thurstans son will save the dwarf if he falls off screen or gets too far behind. The dwarf is also stronger than Thurstan except for when Thurstan is possessed (like in this stage).

    Also added stage text at beginning of stages.

    The following video is a full play through of stage 13 with everything in place! The dwarf is maxed out to full drunk!!!

    Enjoy.

    [Tube]http://youtu.be/tymkQVuH39A[/Tube]

    Chris

  • Ohhhh man! Really awesome!!! That shooter bit... drooool...

  • Nixel Google Famicompo mini Vol 9. I think song 27 is the one you're looking for if it's the Map music you're talking about :) It's all actual NES chip music, not mp3s, etc. You'll need NSFPlay or a similar tool to listen to them.

    After listening to that song a few times, I've grown rather fond of it. I think I may end up using it for the final stage where the dwarf has to escape hell with the giant sword.

    As far as the dwarf goes, he's almost entirely finished. He has AI that is not player dependent aside of his follow distance. If an enemy gets into your "personal bubble" he will run to your side and start attacking. His axe strike (not thrown) is the most powerful attack in the game. Except for when the hero goes berserk/is possessed in stage 13/14 and the second last stage.

    linkaevolution Thank you for the kind words! I'm glad you like it!

    The addition of the dwarf makes the game way too easy I find. As of stage two he's your constant companion as it happens in my comic. So I'm not sure if I should keep him there always or have a pick up that keeps him with you until end of stage...

  • NotionGames You are doing so much for this community by getting the big consoles to pay attention! If it happens or not, Thank you even for trying! This is just bloody awesome.

    Personally I care less and less about the portable market every day. The Vita TV on the other hand. I'm excited about the direction everything could possibly be heading in right now!

    Thank you!!!

  • KaMiZoTo Just plain AWESOME!

  • KaMiZoTo I totally love what you're doing with this!! It's hitting me in all the right places as a retro game collector and avid player of all things low res :D

    I absolutely love the art work! I want to play it with my x-arcade stick!!

    ARGH!!!

  • I'm going to end up getting it if it comes out here. I had a Vita but ditched it when games started getting canceled and the value began to drop. I love the uncharted game on vita. Then Little King Story... I have a 32 gb card full of stuff I bought. At least now it wont go to waste!

    And if PSP is finally full screen and not a screen surrounded by big black border I will throw a small party. All of the hacks and plugins to make full screen on regular psp to tv suck/are unfinished.

    So this is a must buy for me. If this thing does what I think it will. I think Sony will give Crapple TV a run for it's money. I have Apple tv 3, cant hack it yet as far as I know. I can watch netflix and buy movies. Streaming my iphone5/ipad mini/ipad2 to the tv is what I got it for. And that is Fnth@ckity at it's best. Apple TV can't play games unless you stream them. Vita has all the services the ps3 has. Plus it plays games. And it's cheaper or roughly the same price... I think it's cheaper.

    I do my Netflix on my Wii U now though. Now if only Wii U did games too...

  • And now a full play through of the latest level I've (almost) completed.

    Level 4 - Stage 2: The Sunken Village.

    At this point in the game Thurstan has been possessed by the same evil that has take his family from him. It cannot control him completely but drives him insane (hence the name of the game/comic). So while he is possessed in the game he loses the ability to throw daggers. But to make up for this his strength and punch radius is doubled. If anything he punches hits a wall etc. it will explode on contact.

    Still two bad guys I want to add to this level. Water grabbers - zombies that grab at your ankles unless you jump on them, and brain pickers that throw the remaining contents of the skull at you. Also need to add a door closing behind the player at the end of the level and the water filling the tunnel back up.

    Anyhow - here's a play test from start to finish. Sorry about the sound cutting in, it always does that to me - a real pain in the ass. If anyone knows why it does that let me know please and thanks!!!

    [Tube]http://youtu.be/8CZIbHKfB40[/Tube]

    Chris

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  • KaMiZoTo Thanks! Yeah - I'm a big fan of all things Bubble Bobble and Snow Bros. It was what I intended the old Go!Go!Maddi! game to be but it turned into some kind of Ghouls 'n Ghosts/Contra styled platformer.

    The map thing came in after I played over the first 10 stages 30-40 times and thought I needed a way to break it up.

    As far as the split screen thing goes. I just paste the layers at player 2's x/y co-ords to a canvas and then move the canvas back to the second half of the screen. It's actually not as cpu heavy as I though it would be since I've been playing it at 60fps on a 5 year old laptop 2 player co-op.

  • Hey Guys :)

    So this is the other game we've been working on while doing/taking a break from Insanity's Blade. I decided to make the old Go!Go!Maddi! Construct Classic game just a private release when it's done in order to keep the music I wanted etc.

    So this one is built completely from scratch including the fonts (except one temp one.)

    Game play:

    Map screen - Sim stage

    Overhead map view is a playable shooter/sim (similar to Actraiser on the SNES). Maddi and her helper (1 of 3) can rebuild the towns that were taken over by monsters by sealing the portals they emerge from. To begin a sim stage you must first beat the 10 stages of platform gaming! Once that has happened you can proceed to destroy the portals and rebuild the town. Once all portals are destroyed there are another 10 stages of platforming until you can go to the next town.

    Platforming - Action stages

    Each Level consists of a "Sim" stage map screen and 20 stages of platforming. 5 Levels in all so technically over 100 stages to play :)

    The platforming stages are similar to Snow Bros (arcade etc). You play as Maddi and/or one of her friends. Throw candy magic at the monsters until you coat them and then walk into them to push them. There are combo meters for the amount of enemies you can hit with a single candy etc. Power ups which can be picked up or found and equipped in the sim stages as well.

    The sim stages aren't really the focus here, just a way to break up the game play a bit between the levels. 100 stages flat out of platforming is rough ;)

    The sim stages will be only complex to the point of having your minions collect power ups that are hidden on the town map and saving them from the monsters.

    The boss fights are different. You must shoot the smaller enemies to load up the "Super Cotton Candy" machine to attack the bosses. You can't just hit a boss. In co-op (which has split screen!) one player can move the machine while the other shoots enemies and loads it!

    Aiming at a console and windows only release for this game. I'm hoping the Wii U can handle the gfx I toss around ;) As of now I have used no WebGL in the game at all to make sure it's console compatible. In fact I've had WebGL slow this game down more than it's helped which is strange. Solid 60fps without webgl and it will stutter with it.

    Anyhow - Here are screen shots. No release date yet, though most of the game is already coded. Still a ton of gfx and animation to do!!

    <img src="http://designchris.com/images/maddi/title.png" border="0" />

    <img src="http://designchris.com/images/maddi/mapsim.png" border="0" />

    <img src="http://designchris.com/images/maddi/stg1.png" border="0" />

    <img src="http://designchris.com/images/maddi/split2.png" border="0" />

    <img src="http://designchris.com/images/maddi/boss1.png" border="0" />

    Hope you like the shots :)

    Chris