Hey Guys :)
So this is the other game we've been working on while doing/taking a break from Insanity's Blade. I decided to make the old Go!Go!Maddi! Construct Classic game just a private release when it's done in order to keep the music I wanted etc.
So this one is built completely from scratch including the fonts (except one temp one.)
Game play:
Map screen - Sim stage
Overhead map view is a playable shooter/sim (similar to Actraiser on the SNES). Maddi and her helper (1 of 3) can rebuild the towns that were taken over by monsters by sealing the portals they emerge from. To begin a sim stage you must first beat the 10 stages of platform gaming! Once that has happened you can proceed to destroy the portals and rebuild the town. Once all portals are destroyed there are another 10 stages of platforming until you can go to the next town.
Platforming - Action stages
Each Level consists of a "Sim" stage map screen and 20 stages of platforming. 5 Levels in all so technically over 100 stages to play :)
The platforming stages are similar to Snow Bros (arcade etc). You play as Maddi and/or one of her friends. Throw candy magic at the monsters until you coat them and then walk into them to push them. There are combo meters for the amount of enemies you can hit with a single candy etc. Power ups which can be picked up or found and equipped in the sim stages as well.
The sim stages aren't really the focus here, just a way to break up the game play a bit between the levels. 100 stages flat out of platforming is rough ;)
The sim stages will be only complex to the point of having your minions collect power ups that are hidden on the town map and saving them from the monsters.
The boss fights are different. You must shoot the smaller enemies to load up the "Super Cotton Candy" machine to attack the bosses. You can't just hit a boss. In co-op (which has split screen!) one player can move the machine while the other shoots enemies and loads it!
Aiming at a console and windows only release for this game. I'm hoping the Wii U can handle the gfx I toss around ;) As of now I have used no WebGL in the game at all to make sure it's console compatible. In fact I've had WebGL slow this game down more than it's helped which is strange. Solid 60fps without webgl and it will stutter with it.
Anyhow - Here are screen shots. No release date yet, though most of the game is already coded. Still a ton of gfx and animation to do!!
<img src="http://designchris.com/images/maddi/title.png" border="0" />
<img src="http://designchris.com/images/maddi/mapsim.png" border="0" />
<img src="http://designchris.com/images/maddi/stg1.png" border="0" />
<img src="http://designchris.com/images/maddi/split2.png" border="0" />
<img src="http://designchris.com/images/maddi/boss1.png" border="0" />
Hope you like the shots :)
Chris