chrisbrobs's Forum Posts

  • Thanks for your help ROJOhound.

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  • Are the DirectX files(AUG 2008) required to run a Construct game on Windows XP, exactly the the same as the files needed on Vista, and windows 7. Regardless of what version of windows(64 and 32 bit) is installed ?

  • I'm impressed sir! Great work here!

    Thanks Wolod, got a package of halflife(1)textures that im working on.

    Will post details when finished.

  • Yarfapet

    If i add a 3d model(.obj), the cap shows an error.

    Any way to stop this?

    <img src="smileys/smiley5.gif" border="0" align="middle" />

  • Putting up this little engine test.

    So far the level is only 2000x2000 pixels, but I hope it will be atleast 5000x2000 later. It's super hard, and that's how I like it. I love challenging games. But belive me, it will be much harder. Almost impossible.

    http://www.2shared.com/file/5v33pBOZ/flbcabe1.html

    Wasd - move

    <img src="http://uploadpic.org/storage/2011/m6TvzJeLh0Fbm85TX552YBVu.png" border="0" />

    <img src="smileys/smiley10.gif" border="0" align="middle" />

    The link downloads 'Ilivid download manager installer'(dont need that !)

    Whats the link to FOREST STORY 1?

  • Hello again.

    I am trying to make a game where you attack planets as a ship, and single handily conquer them, one by one. My problem is that the texture that is placed on the model is sometimes streched in certain positions, polygons poke through the sprites sometimes, and you can see through the object as if the front (where you can see) was transparent.

    These are serious problems I cannot easily find solutions for. If anyone could help me, that would be great!

    Here is the [UPDATED] cap: dl.dropbox.com/u/21499454/Games/wrongcapblargh.rar

    PLUGINS YOU WILL NEED:

    TextureSetter

    mousemov

    Thanks again!

    There is a couple of problems with your cap:

    1, You havent generated a UVMAP for your sphere(or maybe not included it)

    2, Your model has over 5000 facets(1.25meg)...way too many FOR A SIMPLE OBJECT

    3, You need to rescale the model to X,Y,Z=2.00 (the current scale is 83.2 )

  • The app isnt finished but you can download the latest textures here:

    Textures1

    (Unzip/unrar to the textures folder)

  • I am not currently using the latest version of C2 because i have been trying to finish a few Classic projects, and havent got a paypal account yet (I will definately be purchasing one though)

    I have noticed a few posts appearing on the forums with contents like:

    'GM HTML5 is so powerfull'

    'Construct 2 has ways to go before it can catch up to Game Maker'

    Really stupid question, but have i missed something ?

    The GM games i have looked in this thread could easily be made with C2(with my limited knowledge) so i dont understand why the Comparisons are relevant?

    (This is not a personal attack on anyones comments)

    <img src="smileys/smiley5.gif" border="0" align="middle" />

  • Hi all, I don't understand how to have my objects that are global into all layouts.

    When I create a new layout, all my folders are duplicated in, but they are all empty. Then I try to take my objects from the Project window (on the right) to drag them in the new layout, it doesn't work.

    So I copy all of them from the first layout, paste them in the new, then move them around cause they are still in position...

    Is there amore efficient way I overlooked?

    What about right click on 'layout' in the projects tab, then choose 'clone layout' (creating layout 2 with same objects.)

    Sorry if i,m talking about something different?

    <img src="smileys/smiley5.gif" border="0" align="middle" />

  • Thanks Jayjay.

    Adobe Photoshop CS5 (PC).......?649

    3D Texture Painter .........FREE

    Its a no brainer ! <img src="smileys/smiley2.gif" border="0" align="middle" />   <img src="smileys/smiley36.gif" border="0" align="middle" />

  • 3d Object texture maker(painter)

    Lets you paint Textures onto your 3d models and save the texture.

    Uses ROJOhounds Texture Setter plugin.

    <img src="http://dl.dropbox.com/u/22173473/help.png" border="0">

    Files

    1, 3d model view

    2, Painting window(6 green squares)

    A: Top face

    B: Left face

    C: Right face

    D: Left face

    E: Back face

    F: Bottom face

    Note, if you place the mouse over any of the green squares, the 3D object automatically rotates to correct face.

    3, Manualy adjust yaw(view)

    4, Manualy adjust pitch(view)

    5, Brush Colour picker

    6, Save Texture ( you need to save the texture in the 'appath' where the 3d object is)

    Limited and Very basic at the minute, you can only paint a cube, but i might add spheres..and other basic shapes.

    W.I.P

    You will need Texture Setter plugin, and the Sprite button plugin to run the Cap.

    Forgot to mention'

    To test your texture, put a copy the 'crates.obj' into your cap and import your new texture.

  • This link has good info about packaging games with DirectX:

    http://members.gamedev.net/jhoxley/directx/DirectXForumFAQ.htm#Gen_1

    Thanks for the link/info   <img src="smileys/smiley4.gif" border="0" align="middle">

  • When I unrared it about a dozen files and folder got mixed with my stuff.

    It so simple to just add the files to a folder and then zip the whole folder.

    Regarding the exe not everyone has the sprite button plugin.

    Sure, open source is good. But acctually beeing able using the application is better.

    if a third party extension is used a exe file should always be included.

    That is common knowledge...

    And my tone is not impolite. I do appreciate what chrisbobs is doing.

    --------------------------------------------------------

    1, Create a destination folder before you unzip (its so simple)

    2, Download the sprite button plugin.

    3, The EXE is 4.3 meg, textures and other files 1.4 meg...packaged with cap would be over 7meg ? Not an option, nobody would download it!

    4, Missed the common knowledge part.

    4, Its chrisbrobs, not chrisbobs.

    If you want an EXE example, request one and i will make you one.

    Now we have got that out of the way. Thanks for your interest ! <img src="smileys/smiley4.gif" border="0" align="middle" />

  • I dont like EXE examples....Who does ?

    I only create them if i think i might have a good idea......then i release the cap the next day because i realise its crap. <img src="smileys/smiley36.gif" border="0" align="middle" />

    If you want an EXE just make one from my example.

  • Urled

    It's an example .cap and associated files - what's wrong with that? And you can create a folder when unpacking.

    I think it's very decent of chrisbrobs to share this with everyone.

    Urled

    Does he mean create a contents folder inside the rar file or release it as an exe ?

    <img src="smileys/smiley2.gif" border="0" align="middle" /> <img src="smileys/smiley36.gif" border="0" align="middle" /> <img src="smileys/smiley36.gif" border="0" align="middle" />