Chezzy's Forum Posts

  • <img src="http://www.carsexotic.org/images/Lamborghini-Murcielago.jpg">

    That thing.

  • 2: No, there's no built in way to do this. What are you trying to achieve?

    I'm making a game where you can pick up items off the ground, but I don't want the player to be able to pick up two items at once.

  • Hi, I have two questions about the overlapping sprite condition:

    1: How do I make it so that it registers as overlapping when the player is only overlapping the box of the sprite, but not the actual sprite? Is this possible without making a detector?

    2: Is there a way to make the game only register one sprite being overlapped by the player? For example, if there are two sprites next to eachother, and the player's box is stretched over both of them, then the one with the most pixels over it will be the one that is overlapped?

  • Thanks, great update btw

  • How do I create offsets for the sprite-detector thing? This could really make my work alot easier.

    Great update btw

  • I think I found a good way of doing this. I make the light sprite look like a torchlight, but have black space all around it, so it looks like it's not lighting up those areas.

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  • Heh, I like the idea of community challenges. Davo and I came up with this one. You'll need the latest 0.98.4.

    It doesn't look as good as Squeemish's, but it uses instances of the same object, instead of a load of clones (which would get kinda annoying in the event sheet editor).

    For some reason I couldnt load yours, it said it was made in a newer version of construct (but mine is up to date, I clicked the update button and it said it was)

  • This is very addictive, good job

  • 16, aspiring game designer. That's why I'm here

  • Just a quick question, how did you make it wait when you reload the smg?

    Good luck with this, it's looking good so far.

  • Thanks, that worked

  • I'm working on a game where the player has 4 different animations for holding 4 different weapons. The weapons are controlled by a global variable, weaponanim. I'm using events to do the animations, and I need a string which basically says to play animation WalkingN (where N is weaponanim)

  • Thanks. I have visited the FAQ, I must have missed that though, sorry.

  • I was just wondering, does construct support any kind of network or online play?

  • Sorry I don't know the answer to the first question, but I can help with the second.

    Make a sprite that is invisible on start. Make an event that always sets this sprite's position at mousex, mousey. Then give the sprite the "center view on me" attribute.

    This is one way of doing this and it may not be the effect you wanted, but I'm sure there is another way.