HL2D (Redone)

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  • Hi I've totally redone my game HL2D. It's in very early stages and I'm wondering what you think what I can improve or add? I will be adding more weapons, enemies, levels and better sprites later on. It's basically 2d Sidescroller shooter, Half-life themed. I might change the theme later on though.

    http://deta12.com/hl2d.html

  • look cool and fun but need some major touch up to call it a game.

    -Climbing ladder is really frustrating and hard.

    -freeman-zombie are wayyy to fast ;D

    -level is empty but i guess you already now this one

    -Where are da headcrab!! no Headcrab no HL !

    sweet start. best of luck mate

  • look cool and fun but need some major touch up to call it a game.

    -Climbing ladder is really frustrating and hard.

    -freeman-zombie are wayyy to fast ;D

    -level is empty but i guess you already now this one

    -Where are da headcrab!! no Headcrab no HL !

    sweet start. best of luck mate

    Thanks for comments, how could I make it easier to climb the ladders? I will see about the zombie's speed. The level just temporary and it's not going to be in the full game. I will also add headcrabs in when I have time.

  • You must have some condition or loop that causes the character animation to toggle angle back and forth between 0 and 180. Recheck your logic for events that change the angle and maybe you can track down that "spaz out" bug. Hard to diagnose without a .cap file.

  • Yea I've been trying to sort that problem

    http://deta12.com/downloads/scirrahelp/HL2Dv0.3.86.cap

  • Thanks for posting cap.

    By the way I just noticed a "bug". When you stand here:

    you can't shoot the SMG. I think it's because the image point for the Arm sprite is located at the hand instead of at the tip of the gun barrel. So whenever the player's hand is overlapping a terrain piece the bullets are destroyed.

    For the spaz out bug: Set the animation angle when the 'a' and 'd' keys are pressed instead of the "overlaps rightside/leftside" conditions.

    For the ladder climbing: Maybe when you're standing by the ladder you could press 'f' to get on the ladder instead of 'e'. And if you jump through the air and land on the ladder maybe you could automatically stick to it. I can't remember exactly how ladders worked in HL.

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  • By the way I just noticed a "bug". When you stand here:

    you can't shoot the SMG. I think it's because the image point for the Arm sprite is located at the hand instead of at the tip of the gun barrel. So whenever the player's hand is overlapping a terrain piece the bullets are destroyed.

    That's not the reason. I set it to stop firing if it's overlapping a solid.

    For the spaz out bug: Set the animation angle when the 'a' and 'd' keys are pressed instead of the "overlaps rightside/leftside" conditions.

    I did set it like that before but his arm could go all the way around which made the arm look broken.

    For the ladder climbing: Maybe when you're standing by the ladder you could press 'f' to get on the ladder instead of 'e'.

    I really don't see what difference that would make

    And if you jump through the air and land on the ladder maybe you could automatically stick to it. I can't remember exactly how ladders worked in HL.

    I'll might add that see if it works well.

    Thanks for the comments.

  • I set it to stop firing if it's overlapping a solid.

    It just seems odd if bullets don't come out while the barrel of the gun is not obstructed.

    I did set it like that before but his arm could go all the way around which made the arm look broken.

    Maybe like in this pic. This will enable you to backpedal and avoids the broken arm effect.

    Crowbar is still buggy though.

  • New version has been uploaded.

    It just seems odd if bullets don't come out while the barrel of the gun is not obstructed

    Yea I'll fix that in the next build

    Maybe like in this pic. This will enable you to backpedal and avoids the broken arm effect.

    Crowbar is still buggy though.

    Thanks for that the spazzing is sorted now.

    I have a annoying bug where scanner sometimes comes towards you when not on screen. I just can't work out why.

  • Just a quick question, how did you make it wait when you reload the smg?

    Good luck with this, it's looking good so far.

  • Okay, I was trying to add a new sprite with bone behavior to animate freeman's movement. But when I tried adding a bone Construct crashed. Here's the .cap, I already submitted the bug report.

  • Yea I posted that before it's gunna be fixed in the next release.

  • Ah, sorry admins. I didn't see that when I searched the tracker.

  • Yeaahhh you did it!!You redone HL2D!God thanks

    My first notice was when I started the game: OMG FREEMAN WITH LEGS

    Awesome,keep up the good work and good luck!

  • Thanks for the comments. I'll be adding animation when Construct fixes the bone movement bug.

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