Hi, I have two questions about the overlapping sprite condition:
1: How do I make it so that it registers as overlapping when the player is only overlapping the box of the sprite, but not the actual sprite? Is this possible without making a detector?
2: Is there a way to make the game only register one sprite being overlapped by the player? For example, if there are two sprites next to eachother, and the player's box is stretched over both of them, then the one with the most pixels over it will be the one that is overlapped?