Chezzy's Forum Posts

  • I'm having a problem with the game I'm working on, a problem which didn't occur before the latest patch.

    The players animation won't end when I release the key. I have no idea why, only that it started doing this after the latest patch.

    Here's the cap: http://www.sendspace.com/file/a8vml0

  • Yeah that's what I had in mind, I guess I'll just have to do that then.

  • Okay, it's been a long time since the last update but here it is. I've been working on the animations for items and other things. Since the last .cap I've made a police station and all the items that go in it. I've added more detail to the world, and added stuff such as tables, chairs, beds and trees. Almost all of the item sprites are done, only two are left. I've started work on a hospital, and the items that go in it.

    I have one major problem that I want to fix now:

    <img src="http://img294.imageshack.us/img294/3668/treeshadowsch0.jpg">

    As you can see in the picture, the shadows for the trees are coming from their bounding boxes, not the sprite. Is there any way I can fix this without creating more objects than I already have?

    Also, my main source of musical talent (my brother) has declined to make music for my game, so if anyone has any talent with composing music for games post here and I'll PM you the details.

    That's it Any help would be appreciated.

  • Wow, that's some good art

    On the topic of videogame remakes, I'd really like to see Need for speed 3: Hot pursuit remade to today's standard of graphics, but keep the same soundtrack and game mechanics. That game was classy.

  • Great, it all works now

    I should be able to finish up all the item objects without any problems now, thanks

  • Ok, new problem. I've finished up the toolshed items object, and I'm trying to go through that and make it just like PixelRebirth did with the house item object, however I'm having lots of problems with it not detecting being overlapped. The event sheet is a bit of a mess now but if you can manage to go through that and find out what I'm doing wrong, that would make my day.

    Here's the cap: http://www.sendspace.com/file/i8v1bu

  • I have made an animation and I want to move it between two other animations in the animator bar. However every time I try to do this it just becomes a sub animation of the other animation. How do I do this so that it simply sits between the other animations on the list?

  • What is GPL?

  • Hmm, I don't know really. I guess it just got pushed down the list somehow.

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  • Thanks, that did the trick

  • I am actually having a problem. I have set the items to be randomly active on startup (so an item won't always be there every time you play) but instead of destroying the item like it's supposed to, it just becomes a pistol.

    Here's the cap: http://www.sendspace.com/file/bvaxhu

    The code is at the bottom of the event sheet. I have also commented on it, for your convenience.

    btw, you need not change the cap and reupload it this time, just tell me what I'm doing wrong or post some code

  • PixelRebirth, you're a saint.

    I think I understand what you've done too, so I can duplicate this for the other 6 item banks I need to make. I had to fix something though (the batteries and ammo weren't stacking) but that was easy.

    Again, thanks. You've made my job so much easier. I'll remember to credit you when this is done

  • I'll keep that in mind alee.

    But now... the .cap!

    Here's a sendspace link: http://www.sendspace.com/file/dettf3

    (If anyone can link me to another good file hosting site, I'd be a happy camper.)

    What I've done so far:

    I've made the house items object, basically all the items you see you will be able to find in houses.

    None of the guns do anything right now (I've yet to create the inventory, but I've got a good idea of how to do it) however you can press 1, 2, 3 or 4 to see the animations for the guns.

    You have a 20 slot limit, but ammo and batteries stack on each other and only take up one slot. When I add the inventory you'll be able to drop things.

    Press E to pick up items.

    remember, every item is randomised, so run it a few times to see!

    I have one problem so far, and that's picking up two items at once. I need to find a way to make it so that you can only pick up one item at a time. If anyone can help with this, that would be great.

    I've solved my earlier problem, btw.

  • Argh, I don't know what's up with mediafire. I'll post another link soon (I've updated the .cap since then and it's not quite working for testing)

    Thanks for all the positive replies

    shinkan it's not quite screenshot worthy just yet

    Soldjah there will be sort of hidden places with better weapons and stuff, like military bases and police stations. Also, I love that idea about NPCs that could help you, I might just add that

    Just to clarify, the game will be mostly randomised on startup. Things like weapons and items will be randomised, however you can find different items in different places (you'll find different items in a police station than you would in a house) The only thing that isn't randomised is the level, and I'm wondering whether the player should be randomly placed or not.

  • I'm making a zombie survival game with construct

    I've been planning all over the weekend, writing game mechanics and drawing diagrams, and I've finally started work on it. It will feature:

    • a huge open world
    • 30 items, 15 of which are weapons
    • health, energy and hunger systems
    • day and night system (zombies only come out at night, at day you must find supplies and shelter)
    • top down shooter view, with shadows
    • different types of light sources (flashlights and lanterns)
    • barricade system
    • 20 slot inventory, and the ability to drop items
    • custom music

    So far I've only done animation stuff, mainly because nearly all the animations have to be finished before I can move on to the game mechanics. Right now I'm having a problem with the item I've made. It's supposed to be randomised at the beginning of the layout, but it's not changing animation. If anyone can help with that, I would appreciate it.

    Here's the cap: http://download54.mediafire.com/0q0owzzfdmqg/datnkwxjuvn/Barricade.cap

    Like I said, not much there yet, but there will be soon!