Cherico's Forum Posts

  • > You are right this is missing and also from the store. Hmm kinda inspiring me to have a go and make a template available in the store.

    Humble reminder that I've created a dedicated plugin for this a while back: https://www.construct.net/en/game-assets/addons/inventory-aid-960

    Oh, sorry that i don‘t see your creation in the store and missed it. I will test it the next days :)

  • Thanks again - it's exactly what i want/need :)

  • Thanks alot! I will try it when I‘m at home after work … :)

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  • Greetings and hello!

    As the headline already said, how do I create an DIABLO styled inventory?

    I know how to realize an intentory system and there are a lot of tutorials out there, but all of these tutorials use the same size for all objects - no difference between an potion or armor or weapon.

    In DIABLO there are different object-sizes like potions (1x1), helmets (2x2), weapons (1x3, 2x4), etc.

    How do I create an inventory system to manage differnt sized objects?

    Thanks and greetings from Austia :)

    Tagged:

  • Hello and first as always, sorry for my english :)

    I‘m not at home at the moment (i‘m at work now) so i can‘t look by myself, but the question burns in my head so i have to ask here now :D

    Is it possible to change the tone of an audio file in Construct 2, to make the sound „higher“ or „lower“ like with an equalizer? I hope you know what i mean ;)

    Thanks and greetings from Ausria!

    Tagged:

  • Thanks! Works great :)

  • Hello guys and girls and first (as always), sorry for my english - i hope you understand my issue and question ;)

    My question is: How do i get the right X and Y coordinate from touch input on an layer with parallax 0,0?

    I want to use touch-control with on-screen analog-stick and buttons (I think you know what i mean) and when i use a non-scrollable playfield it works perfect to get the right X and Y coordinates from touch input (use TouchAbsoluteX & Y) to set the direction and position of the "stick" to the right touch-position and -direction, but when i use a big and scrollable playfield it does not work correct - in Construct2, but the same code works in Construct3 perfect!

    I hope you know what i mean and greetings from Austria :)

    Tagged:

  • Looks nice. Thanks!

    But how can i navigate to a complete menu where are on one side is the inventory, on the othder side is a character-sheet, on the bottom is a toolbar, etc.

  • Are there any examples or tutorials about instances?

  • Hello and first, sorry for my english - i hope you understand what i want to know ;)

    My question is:

    How do I control through the userinterface (inventory, stats, menu, etc) with gamepad?

    So how can i realize it, that there's an "selection-sprite" and on d-pad this "selection" jumps to the next object, previous, left, right, etc.

    Like any controls in JPRGs as Final Fantasy etc.

    I use C2 but i think, there will not be a big different to C3 to get a solution ;)

    Thanks and greetings from Austria :)

  • Hello and first, sorry for my english - i hope you understand what i want to know ;)

    My question is:

    How do I control through the userinterface (inventory, stats, menu, etc) with gamepad?

    So how can i realize it, that there's an "selection-sprite" and on d-pad this "selection" jumps to the next object, previous, left, right, etc.

    Like any controls in JPRGs as Final Fantasy etc.

    Thanks and greetings from Austria :)

  • Player is overlapping Enemy

    -> distance(Player.X,Player.Y,Ememy.X,Enemy.Y) is less then 2 (Pixel or any other value you want) = Action

  • Hello and first, sorry for my english (i hope you understand) ;)

    How do i „scroll“ an tiled background in 360 dagrees?

    I know how to scroll with „set image offset“ on X and/or Y axis but how do i make it to scroll smooth in 360 like in an top down game?

    Thanks and greetings from Austria :)

  • Greetings, hello and sorry that I reanimate that old Topic ;)

    How do I add bullets to the stock like I (my character) picked up some ammo?

    Clip size:10

    Bullets in Clip: 10

    Bullets in Stock: 10

    Stick Size: -1

    With this configuration my character can shoot 10 times, then he have to reload and can shoot 10 times again - thats all and thats fine ;)

    When i "pick up" an ammo and use "add 10 bullets to clip" my character can shoot again 10 times. Thats fine. But when i pick up more ammo-objects then one, 10 bullets will add to the clip, all other generate a negative number for the Bullets in Stock.

    Example: i have no ammo, pick up one ammo-object (add 10 bullets to clip), shoot 5 times (5 left in clip), pick another ammo-object the bullets in the clip changed to 10 but the bullets in the stock changed to -5. When i pick next ammo-object the bullets in stock changed to -15.

    What do i do wrong?

    Greetings from Austria and sorry for my english ;)

  • I will try to use arrays :P