Cherico's Forum Posts

  • That's fantastic! Thank you!

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  • I dare not ask, but can you provide a .capx?!?

  • (I'm not at my computer at the moment)

    Thanks for your help!

    Does this also work with phrases or more then one word in one line?

    And does this also work with SpriteFont or only "normal" Text-Object?

    Thanks again! :)

  • Greetings!

    I love wheel of fortune-games and i want to try making a own version, but i don't know how to realize the word-searching itself ;)

    I know i have to use arrays, but i'm a noob with arrays :P

    So, i'm Looking for a simple (or easy to understand) way to make the word-search-function. I already searched the forum but i only found very old threads with non-working links to .capx-files.

    I hope someone can help me :)

    Thanks and greetings from Austria <3

  • The .zip is still down ...

  • Thats sooooo awesome!!!

  • Hello and sorry that i reanimated this older thread

    But is there a different in the quality and precision between different gamepads?

    For example, is a XBox-controller more accurate and precise then a cheaper version (like Gamesir G3w or CSL GamepadX or Logitech-Stuff, etc.)?

    Because, when i use the code above, the angle will not exactly been shown - only in some kind of 45 degree-steps (sometimes i got really precise angle-values, then it stucks in 45 degree but i still move the analog-stick, then it jumps to 72 degrees and shows the exact angle till i'm on 90 degree, then it stuck again, etc.).

    Also when i only show the axes: when i slowly move the analog-stick to the right side, a value only starts to shows when i reach a quarter of the path i can move the stick. Also the value starts at around 30, then it calculate exactly till i reach 100 - but there i'm not at the end of the way i could move the stick. There's only been shows values between the first and the penultimate section i can move the stick.

    Sorry for my english and i hope you understand what i mean

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    <p>50 different Planets and Moons, rendered in 2D, with transparent background and 1024x1024 resolution.</p>

    Use this topic to leave comments, ask questions and talk about 50 Shades of Planets V1

  • Looks fantastic! Absolutely great!

  • Looks absolutely great, but it's horrific to control with keyboard!

  • I make a redesign of my homepage with C2 full of games (more are) made with C2 - what a tribiute!

    click to open...

    Great! But include a response when mouse is over an object (hover-effect)

    Remember: [quote:38bma8wl]Existing licensed Construct 2 users (including on Steam) will get 50% off their first year.

    BUY!!!

  • Great that Paster can use webgl effects - but Blend mode (additive) does not work.

  • Effects also don't work on Paster ... What a pity! For Canvas and Paster

    But i have a other problem/question: is it possible to use fill color from variables?

    What i mean:

    For example it works fine when i say <On start of layout> = <Fill canvas with color ""rgb(50,100,200)">, but it dont work when i use variables instead of the numbers (like "rgb(Canvas.Variable1, Canvas.Variable2, Canvas.Variable3)")