Cherico's Forum Posts

  • It's depending from the window/layout-size and where the center-point (scroll to) is.

    When the layout-size is bigger then the window-size and you scroll to the center of the layout (or any other place, except lop-left), the first version will happen.

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  • Maybe this one can help?

  • Graphics and Artworks are GREAT!!!

  • In my new version there are those lines

  • Thanks, fldr and alextro

    You can also select diagonal, so you can reach a greater combo-move (or more possible moves).

    There's no calculation behind creating the objects - their "color" is setting really randomly.

    When you only can select horizontally or vertically, the chance for lower combos and no more possible moves is much greater.

    (i hope you understand what i mean. My english, sorry *g*)

  • Plattform...

    Thats a great idea - Thanks!

  • Jermfire Thanks! In the second post i already use the right url

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  • Greetings and first, as always, sorry for my english

    I working on a small game like Candy Crush or other games like that.

    But you don't have to swap two objects to get a combo of three (or more) - you have to combine as many objects of the same "color" with one "Drag" (sorry, i hope you undertsand).

    But thats not the Point. In this Thread i presented an "simple" version of that game.

    The point is: How can i make that the objects are not been so "bouncy"?

    (physic behavior, settings like elasticity and friction are 0)

    Or is there a better and faster way (even on mobile devices) to simulate that "falling-down-objects"?

    With Grid-Movement or any other way...?

    Thanks alot!

  • Check out this Thread:

    (brunopalermo penultimate entry, with the attached .capx)

  • First, as always, sorry for my english

    And sorry that i use your thread for my subject.

    Have C2 more problems with Windows and Windows Phone as the known Sound-Problem?

    When i export my Project as HTML5 and upload it on my Webserver, i can run it on Windows in IE without any Problems (i have to say, that i have no Sound included in that early state, so i can't say anything to Sound-Problems).

    Firefox have may visual Problems (not able to display Layers with "force own texture",...).

    Chrome also works.

    But when i open the Project NOW with my Windows Phone (i have no Android or iPhone to test), it does not work - the screen still be black!

    A few Weeks/Months ago (i think before the Physic-Engine was "fixed") it worked.

    An older Version that i have uploaded i can open and start it in IE on my Windows Phone without Problems.

    (i hope you understand what i mean *g*)

  • And i don't think that this feature will be integrated in C2, 'couse the "Backgrounds" don't works like in TGF.

    In C2 you also can "interact" with "Backgrounds-Objects" (Tiled-Background) - so they count like an "Active Object" in TGF and need Ressources.

    The Canvas Object works realy fine - at the moment i work on an atmospheric Horror-Game and at the Start of the Game, the Ground (Grass, Dirt, Stones,...) will be randomly created on the hole Playfield. But it would be an Ressource-Horror, when there are thousands of Objects on the Screen, so i pasted them into the Canvas and destroy them = only one Object and the Ground always looks new and randomly created

    And when Player moves along, he make Footprints on the Ground.

    These Footprints will be also pasted into the Canvas and destroyed = so i have permanent Footprints, but not more Objects on the Screen.

    You also could do this with Bloodsplatter and other Things.

    (and sorry for my english *g*)

  • I know the old Games Factory (also Klick&Play and MMF and other Clickteam Products) and the "Patse into Background"-Action.

    As bladedpenguin said, the Canvas-Plugin with the "Paste Object into Canvas"-Action is exactly what you need!

  • Great!

    I love PSP!

    I use it since version 4 or so.

    Now i use X5