And i don't think that this feature will be integrated in C2, 'couse the "Backgrounds" don't works like in TGF.
In C2 you also can "interact" with "Backgrounds-Objects" (Tiled-Background) - so they count like an "Active Object" in TGF and need Ressources.
The Canvas Object works realy fine - at the moment i work on an atmospheric Horror-Game and at the Start of the Game, the Ground (Grass, Dirt, Stones,...) will be randomly created on the hole Playfield. But it would be an Ressource-Horror, when there are thousands of Objects on the Screen, so i pasted them into the Canvas and destroy them = only one Object and the Ground always looks new and randomly created
And when Player moves along, he make Footprints on the Ground.
These Footprints will be also pasted into the Canvas and destroyed = so i have permanent Footprints, but not more Objects on the Screen.
You also could do this with Bloodsplatter and other Things.
(and sorry for my english *g*)