BluePhaze's Forum Posts

  • Tom thanks, I fixed the text formatting for the most part. Now I just need the images fixed. They still exist as I can browse to their urls from the references in the tutorial edit view. They just don't appear. Also adding new images works. Just the existing ones aren't rendering in the published view.

  • sometimes I have an idea or scenario that I think would work for a game, sometimes I find a game or style of game I like then try to make my own. Sometimes I think about what do I love about a particular type of game and then try to improve on it. Inspiration can come from anywhere, the trick is to be ready to experiment and try it out. Keep a notepad, etc handy for when you have an idea.

    Another great source is the how do I section on the site here, I look at the issues others have, then try to solve them and often in the process get inspired to do my own thing.

    Also I like to create stories around things, so when I think of a story, I think what type of game that might work with, and start there...

    Or the classic, you play a game, find something that frustrates you about it and then decide you can do it better.

    Also, realize that not everyone is "feeding the family" with apps... for every good money maker out there, there are a million failures. Don't get your hopes too high on your first game being a success. Like any craft it takes time and effort. Gameplay, polish and detail are needed if you actually want to stand out in the overwhelming sea of mediocre crap that is being published every day. Good luck and welcome to the modern day land rush!

  • also make sure if using names you put quotes around them "

  • if the image point only exists in some frames, you have to make sure that the particular frame that has it is being evaluated at the same time the event runs or else the image point won't be there and the event will not work. that is about the only way I can figure it. why not have more animations (for each scenario) and then have the collision box available in all frames of the particular animations it is needed in?

  • You can set conditions on the blocks for movable or not with a variable, then if they are against another block, don't allow them to be moved.

  • danuyos That was what I proposed above some type of search and replace option

  • jogosgratispro yes the tutorial covers left and right walls... currently images are not showing in the tutorial, but the scirra folks are working to correct that...

    in the next to wall check, you can specify left or right

  • Tom owch.. the formatting got hosed, all my text is now in large paragraphs and the spacing of the steps is gone and the images seem to be missing...

  • Tom Thanks much! I would just redo it as a new tutorial, but it is already in the top 25 on votes so don't want to reset it...

  • HAXX0RZ This works for me where blue is the player and Sprite 2 is a block with solid behavior:

    <img src="https://dl.dropbox.com/u/10285716/SamplePushBlock.png" border="0" />

    I added a P key is down condition just because I wanted to differentiate between pushing the block and running into it randomly. You can remove that...

  • Yttermayn ok you can't do an inverse of colliding with another object, so you can either test how far they are from eachother, or do an inverse of is overlapping (with an offset if needed). Like this:

    <img src="http://dl.dropbox.com/u/10285716/SampleAfterCollisionCheck.png" border="0" />

  • On collision set a variable like collided = 1. Then check for the inverse of collided, and if collided = 1 (they did collide) and if not colliding (not currently colliding) then do your action...

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • For pushable can't you say if platform next to wall and object is (your block) then when you push the button move 10 pixels or something like that?

  • devhammer total highjack here... What's up buddy! This is James Waymire. I lectured with you for Microsoft way back in the day on Windows and .Net security before I started working there full time. When that team was run by Kai Axeford and Gina Davis! Small world. How have you been? I left about 1.5 years ago.

  • Sony Acid studio is pretty good for creating stuff quickly