BluePhaze's Forum Posts

  • Naji IE does not support webGL or the gamepad API as well as many other issues. You will also find performance issues in number of sprites, sound, etc... IE is my browser of choice but if you actually want to make more complex games you really can't just target IE. I use it as the lowest common denominator for perf though. But as already stated, if you want to reach the widest audience, you cant just target one browser, you need to make sure it works in all of them. Your scenario of an issue in another browser that works fine in IE is rare and most times you will find the opposite. You can't really advise everyone who has much more experience debugging browser issues across multiple browsers that IE is all they should target.

  • maybe create an invisible sprite, give it the scrollto behavior and then have it move based on the arrows or wheel?

    I advise reading the manual and then the tutorials as they will answer 99% of your starting questions

  • Look for posts with the terms monetization, mopub, admob, advertising, phonegap, cocoonjs, IAP

  • what is the browser used on the android device?

  • Did you pin the box to the snail, or the snail to the box? You need to have the snail pinned to the box. Also check that all your movement is on the snailbox, none of the movement should apply to the snail. The only thing the snail should be doing is mirror/not mirrored (left/right).

    Also Ashley is a man. Just letting you know :)

  • HAXX0RZ You can use the next to wall (left or right) condition to avoid needing Y checks. You can also change the number of pixels from 10 to a smaller number, or set the X to be an offset of the players X so it moves as smoothly as the player.

  • Hey all,

    Just wanted to share that my Platformer Enhancement tutorials are now fixed and the images and navigation are now working again as planned! Thanks to Tom for getting them fixed!

    Platformer Enhancements - Wall Jumping Tutorial

    And...

    Platformer Enhancements - Double Jump Tutorial

    Thanks for all the great feedback so far, The Wall Jumping tutorial has already made it into the top 25 tutorials thanks to your votes! Thank you all!

  • Tom a side note, I noticed that if you have sections that span more than one page it does not keep the context (in the navigation) of the current section. So if I have a heading called Logic that covers 2 or 3 pages, on the 2nd and third page the navigation goes back and highlights whatever the top/first item is in the left hand navigation. I am assuming this is due to the 2nd and 3rd pages not having any explicit headers, and it doesn't assume that you are still in the same section since you haven't hit the next heading yet...

    here is an example of what I mean: scirra.com/tutorials/452/platformer-enhancements-wall-jumping/page-4

  • Tom Thanks again!

  • Yttermayn If you are using a random number as the seed for your layout, store the number on the first run of the layout in a global variable and then use that number as your seed an consecutive loads of the layout.

  • Tom Sorry but any chance you can fix the same issue on my other tutorial, or tell me what to do so I can fix them? My other tutorial: scirra.com/tutorials/455/platformer-enhancements-double-jump

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  • Tom, Thanks much!

  • Thanks!!!

  • which version of IE? IE9 doesn't support web workers so the game will freeze while it tries to calculate the paths. The more complex the path the longer it takes. IE10 supports web workers so it calculates paths on a separate thread and should behave much better.

    Read the manual and tutorials for more info.

  • yes, you can test for a specific object (overlapping or on collision) or you can set an instance variable on certain wall objects and test for it using the same types of events (overlapping or collision) and then adjust your conditions so that it tests for that value before allowing the double jump action the same way we test for a wall or the jump phase in my tutorial.