statham jogosgratispro You can add the walls you want to be jumpable to a family. Then in your condition for wall jumping test to see if you are colliding with that family.
In my current game I have wall jumping as well as wall sliding (clinging to walls and sliding down slowly) I didn't want the player to be able to slide/cling to walls made of Ice so I made a family called slideablewalls and added all but the ice tileset to it. Then in my condition I test to see if the player is overlapping slideablewalls.