BluePhaze's Forum Posts

  • Pakost the ellipse only has to be as big as the range of the area you want to look in... and you pin it to the player maybe so that it stays with them...

  • And don't use the word zombie either... over used.. Pixel Zombie! Pixel Zombie Monkey! NNNooooooooo!!!

  • They released the Kinect PC API's over a year ago...

  • Just a side note, the level graphics and characters seem to be totally different styles. Levels seem a bit more solidly done and the characters a bit rougher around the pixelated edges? Sometimes that will give the wrong impression if you plan to monetize the game.

  • I love when people demand you do something for their benefit without even a please or thank you.

  • Go to your account info (click your name and select your purchases from the dropdown) and see if you have a link to download the assets bundle. Ashley's uses sprites that come with trhe paid version.

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  • Make sure you set the origin for the image to the right location, maybe centered on the sprite? Default is upper left.

  • Jax all content from C2 is rendered inside a single canvas control on one page. Layouts in C2 are just scenes in the same canvas so there is no way to have them as separate pages outside of creating multiple projects (one for each page). That is also why it wont be search indexed, indexers can't index content inside a canvas. With the delay in page render as the canvas loads, I don't see what advantage C2 is giving you as a web design tool? There is nothing there that couldn't be done with straight HTML.

    Not trying to be negative. Just trying to find what you think the advantage is here?

  • Blinx123 HTML5 sites work fine, it's having everything in the canvas that causes indexing to fail. Standard pure HTML5 would index just like html 4, just not content rendered via canvas. But to your point, all C2 content is in the canvas, so if you use C2 for the whole content, then yes, it will not be indexed.

  • Val You just have to be aware that shaders don't work in IE, so a chunk of customers won't see it the same.

  • Check for overlap using an invisible ellipse shaped sprite?

  • You need to look into the z-order options

  • GingerBreadMan I highly recommend doing some tutorials and reading the manual till the steps above make sense

  • create a variable that gets set to one when you shoot or when the bullet is spawned, have the bullet destroy outside of layout and set the variable back to 0. create a condition on the key press/shoot event that only fires if the variable is 0.

    If none of that makes sense do the beginners tutorials and go through the manual first.

  • Trying to write a non-game app with it huh? You do have the ability to call json and call to data on the html page too... maybe those would help...